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Volumn , Issue , 2011, Pages 102-113

Layered artificial intelligence framework for autonomous agents

Author keywords

[No Author keywords available]

Indexed keywords

AGENT PARADIGM; APPLICATION DEVELOPERS; CODE-WRITING; COMPUTER GAME; GOAL-ORIENTED; NON-PLAYER CHARACTER; PERSONAL CHARACTERISTICS; SCRIPT LANGUAGES; SPECIFIC TOOL; VIRTUAL WORLDS;

EID: 84869758225     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (20)
  • 1
    • 84870798495 scopus 로고    scopus 로고
    • CryENGINE 3, accessed Apr. 29, 2011
    • CryENGINE 3. http://crytek.com/cryengine/, accessed Apr. 29, 2011.
  • 2
    • 84870853180 scopus 로고    scopus 로고
    • CryENGINE AI system, accessed Apr. 29, 2011
    • CryENGINE AI system. http://mycryengine.com/index.php?conid=48/, accessed Apr. 29, 2011.
  • 3
    • 84870847344 scopus 로고    scopus 로고
    • Unreal Engine, accessed Apr. 29, 2011
    • Unreal Engine. http://www.unrealengine.com/, accessed Apr. 29, 2011.
  • 16
    • 84926636703 scopus 로고    scopus 로고
    • ARTIFIST: Artificial intelligence framework for interactive storytelling
    • July 2006
    • Minna Ruuska and Antti Virtanen. ARTIFIST: Artificial intelligence framework for interactive storytelling. In Proceedings of the 8th CGAMES'2006 USA, pages 29-33, July 2006.
    • Proceedings of the 8th CGAMES'2006 USA , pp. 29-33
    • Ruuska, M.1    Virtanen, A.2
  • 17
    • 16244373694 scopus 로고    scopus 로고
    • Goal oriented modeling for intelligent software agents
    • IEEE/WIC/ACM International Conference on, September 2004
    • Zhiqi Shen, Chunyan Miao, Xuehong Tao, and R. Gay. Goal oriented modeling for intelligent software agents. In Intelligent Agent Technology, 2004. (IAT 2004). Proceedings. IEEE/WIC/ACM International Conference on, pages 540-543, September 2004.
    • Intelligent Agent Technology, 2004. (IAT 2004). Proceedings , pp. 540-543
    • Shen, Z.1    Miao, C.2    Tao, X.3    Gay, R.4
  • 19
    • 84856646187 scopus 로고    scopus 로고
    • Scriptable artificial intelligent game engine for game programming courses
    • In C. Hermann et al., editors, November 2009
    • Juha-Matti Vanhatupa and Teemu J. Heinimäki. Scriptable artificial intelligent game engine for game programming courses. In C. Hermann et al., editors, Proceedings of Informatics Education Europe IV (IEE IV 2009), pages 27-31, November 2009.
    • Proceedings of Informatics Education Europe IV (IEE IV 2009) , pp. 27-31
    • Vanhatupa, J.-M.1    Heinimäki, T.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.