-
1
-
-
0029305105
-
Generating exact ray-traced animation frames by reprojection
-
S. J. ADELSON AND L. F. HODGES. 1995. Generating exact ray-traced animation frames by reprojection. IEEE Computer Graphics and Applications 15, 3, 43-52.
-
(1995)
IEEE Computer Graphics and Applications
, vol.15
, Issue.3
, pp. 43-52
-
-
Adelson, S.J.1
Hodges, L.F.2
-
2
-
-
84869220941
-
-
ADVANCED MICRO DEVICES
-
ADVANCED MICRO DEVICES, 2006. ATI toyshop demo.
-
(2006)
ATI Toyshop Demo
-
-
-
3
-
-
0004072686
-
-
2nd Edition
-
A. V. AHO, M. S. LAM, R. SETHI, AND J. D. ULLMAN. 2006. Compilers: Principles, Techniques, and Tools (2nd Edition).
-
(2006)
Compilers: Principles, Techniques, and Tools
-
-
Aho, A.V.1
Lam, M.S.2
Sethi, R.3
Ullman, J.D.4
-
4
-
-
0031628862
-
Smooth transitions in texturebased simplification
-
D. ALIAGA AND A. LASTRA. 1998. Smooth transitions in texturebased simplification. In Computers & Graphics, 22, 71-81.
-
(1998)
Computers & Graphics
, vol.22
, pp. 71-81
-
-
Aliaga, D.1
Lastra, A.2
-
5
-
-
0003187441
-
Two algorithms for taking advantage of temporal coherence in ray tracing
-
S. BADT. 1988. Two algorithms for taking advantage of temporal coherence in ray tracing. The Visual Computer 4, 3, 123-132.
-
(1988)
The Visual Computer
, vol.4
, Issue.3
, pp. 123-132
-
-
Badt, S.1
-
6
-
-
0000853247
-
Radiance interpolants for accelerated bounded-error ray tracing
-
K. BALA, J. DORSEY, AND S. TELLER. 1999. Radiance interpolants for accelerated bounded-error ray tracing. ACM Transactions on Graphics 18, 3, 213-256.
-
(1999)
ACM Transactions on Graphics
, vol.18
, Issue.3
, pp. 213-256
-
-
Bala, K.1
Dorsey, J.2
Teller, S.3
-
7
-
-
0001620017
-
Frameless rendering: Double buffering considered harmful
-
ACM, New York, NY, USA
-
G. BISHOP, H. FUCHS, L. MCMILLAN, AND E. J. S. ZAGIER. 1994. Frameless rendering: double buffering considered harmful. In Proceedings of ACM SIGGRAPH' 94, ACM, New York, NY, USA, 175-176.
-
(1994)
Proceedings of ACM SIGGRAPH' 94
, pp. 175-176
-
-
Bishop, G.1
Fuchs, H.2
McMillan, L.3
Zagier, E.J.S.4
-
8
-
-
85031699338
-
Models of light reflection for computer synthesized pictures
-
J. F. BLINN. 1977. Models of light reflection for computer synthesized pictures. Computer Graphics (Proceedings of ACM SIGGRAPH 77) 11, 2, 192-198.
-
(1977)
Computer Graphics (Proceedings of ACM SIGGRAPH 77)
, vol.11
, Issue.2
, pp. 192-198
-
-
Blinn, J.F.1
-
9
-
-
33749257617
-
Dynamic ambient occlusion and indirect lighting
-
M. PHARR, Ed., Addison-Wesley
-
M. BUNNELL. Dynamic ambient occlusion and indirect lighting. In M. PHARR, Ed., GPU Gems 2, 223-233. Addison-Wesley.
-
GPU Gems
, vol.2
, pp. 223-233
-
-
Bunnell, M.1
-
12
-
-
0023379259
-
The REYES image rendering architecture
-
R. L. COOK, L. CARPENTER, AND E. CATMULL. 1987. The REYES image rendering architecture. Computer Graphics (Proceedings of ACM SIGGRAPH 87) 21, 4, 95-102.
-
(1987)
Computer Graphics (Proceedings of ACM SIGGRAPH 87)
, vol.21
, Issue.4
, pp. 95-102
-
-
Cook, R.L.1
Carpenter, L.2
Catmull, E.3
-
14
-
-
4644255606
-
Billboard clouds for extreme model simplification
-
X. DÉCORET, F. DURAND, F. SILLION, AND J. DORSEY. 2003. Billboard clouds for extreme model simplification. ACM Transactions on Graphics (Proc. SIGGRAPH) 22, 3, 689-696.
-
(2003)
ACM Transactions on Graphics (Proc. SIGGRAPH)
, vol.22
, Issue.3
, pp. 689-696
-
-
Décoret, X.1
Durand, F.2
Sillion, F.3
Dorsey, J.4
-
15
-
-
34548536070
-
Temporal radiance caching
-
P. GAUTRON, K. BOUATOUCH, AND S. PATTANAIK. 2007. Temporal radiance caching. IEEE Transactions on Visualization and Computer Graphics 13, 5, 891-901.
-
(2007)
IEEE Transactions on Visualization and Computer Graphics
, vol.13
, Issue.5
, pp. 891-901
-
-
Gautron, P.1
Bouatouch, K.2
Pattanaik, S.3
-
21
-
-
51549107513
-
High-quality ambient occlusion
-
H. NGUYEN, Ed., Addison-Wesley
-
J. HOBEROCK AND Y. JIA. High-quality ambient occlusion. In H. NGUYEN, Ed., GPU Gems 3, 257-274. Addison-Wesley.
-
GPU Gems
, vol.3
, pp. 257-274
-
-
Hoberock, J.1
Jia, Y.2
-
23
-
-
0012524214
-
Data specialization
-
ACM, New York, NY, USA
-
T. B. KNOBLOCK AND E. RUF. 1996. Data specialization. In Proceedings of SIGPLAN, ACM, New York, NY, USA, 31, 215- 225.
-
(1996)
Proceedings of SIGPLAN
, vol.31
, pp. 215-225
-
-
Knoblock, T.B.1
Ruf, E.2
-
24
-
-
0000311804
-
The holodeck ray cache: An interactive rendering system for global illumination in nondiffuse environments
-
G. W. LARSON AND M. SIMMONS. 1999. The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments. ACM Transactions on Graphics 18, 4, 361-368.
-
(1999)
ACM Transactions on Graphics
, vol.18
, Issue.4
, pp. 361-368
-
-
Larson, G.W.1
Simmons, M.2
-
28
-
-
0032022690
-
On-the-fly texture computation for real-time surface shading
-
G. MILLER, M. HALSTEAD, AND M. CLIFTON. 1998. On-the-fly texture computation for real-time surface shading. IEEE Computer Graphics and Applications 18, 2, 44-58.
-
(1998)
IEEE Computer Graphics and Applications
, vol.18
, Issue.2
, pp. 44-58
-
-
Miller, G.1
Halstead, M.2
Clifton, M.3
-
29
-
-
0030650246
-
InfiniteReality: A real-time graphics system
-
ACM
-
J. S. MONTRYM, D. R. BAUM, D. L. DIGNAM, AND C. J. MIGDAL. 1997. InfiniteReality: A real-time graphics system. In Proceedings of ACM SIGGRAPH 97, ACM, 293-302.
-
(1997)
Proceedings of ACM SIGGRAPH
, vol.97
, pp. 293-302
-
-
Montrym, J.S.1
Baum, D.R.2
Dignam, D.L.3
Migdal, C.J.4
-
30
-
-
78651265216
-
Accelerating real-time shading with reverse reprojection caching
-
D. NEHAB, P. V. SANDER, J. LAWRENCE, N. TATARCHUK, AND J. R. ISIDORO. 2007. Accelerating real-time shading with reverse reprojection caching. In Graphics Hardware, 25-35.
-
(2007)
Graphics Hardware
, pp. 25-35
-
-
Nehab, D.1
Sander, P.V.2
Lawrence, J.3
Tatarchuk, N.4
Isidoro, J.R.5
-
31
-
-
0000238336
-
A simplex method for function minimization
-
J. A. NELDER AND R. MEAD. 1965. A simplex method for function minimization. Computer Journal 7, 4, 308-313.
-
(1965)
Computer Journal
, vol.7
, Issue.4
, pp. 308-313
-
-
Nelder, J.A.1
Mead, R.2
-
34
-
-
33646037705
-
User-configurable automatic shader simplification
-
F. PELLACINI. 2005. User-configurable automatic shader simplification. ACM Transacations on Graphics 24, 3, 445-452.
-
(2005)
ACM Transacations on Graphics
, vol.24
, Issue.3
, pp. 445-452
-
-
Pellacini, F.1
-
36
-
-
34547663176
-
The lightspeed automatic interactive lighting preview system
-
J. RAGAN-KELLEY, C. KILPATRICK, B. W. SMITH, D. EPPS, P. GREEN, C. HERY, AND F. DURAND. 2007. The lightspeed automatic interactive lighting preview system. ACM Transacations on Graphics 26, 3, 25-36.
-
(2007)
ACM Transacations on Graphics
, vol.26
, Issue.3
, pp. 25-36
-
-
Ragan-Kelley, J.1
Kilpatrick, C.2
Smith, B.W.3
Epps, D.4
Green, P.5
Hery, C.6
Durand, F.7
-
40
-
-
85032440744
-
Hierarchical image caching for accelerated walkthroughs of complex environments
-
ACM, New York, NY, USA
-
J. SHADE, D. LISCHINSKI, D. H. SALESIN, T. DEROSE, AND J. SNYDER. 1996. Hierarchical image caching for accelerated walkthroughs of complex environments. In Proceedings of ACM SIGGRAPH, ACM, New York, NY, USA, 75-82.
-
(1996)
Proceedings of ACM SIGGRAPH
, pp. 75-82
-
-
Shade, J.1
Lischinski, D.2
Salesin, D.H.3
Derose, T.4
Snyder, J.5
-
41
-
-
0000538098
-
Tapestry: Dynamic meshbased display representation for interactive rendering
-
Springer-Verlag, London, UK
-
M. SIMMONS AND C. H. SÉQUIN. 2000. Tapestry: dynamic meshbased display representation for interactive rendering. In Eurographics Workshop on Rendering, Springer-Verlag, London, UK, 329-340.
-
(2000)
Eurographics Workshop on Rendering
, pp. 329-340
-
-
Simmons, M.1
Séquin, C.H.2
-
42
-
-
57749170611
-
An improved shading cache for modern gpus
-
P. SITTHI-AMORN, J. LAWRENCE, L. YANG, P. V. SANDER, AND D. NEHAB. 2008. An improved shading cache for modern gpus. In Graphics Hardware, 95-101.
-
(2008)
Graphics Hardware
, pp. 95-101
-
-
Sitthi-Amorn, P.1
Lawrence, J.2
Yang, L.3
Sander, P.V.4
Nehab, D.5
-
43
-
-
0002373224
-
Walkthroughs with corrective texturing
-
Springer-Verlag, London, UK
-
M. STAMMINGER, J. HABER, H. SCHIRMACHER, AND H.-P. SEIDEL. 2000. Walkthroughs with corrective texturing. In Rendering Techniques, Springer-Verlag, London, UK, 377-388.
-
(2000)
Rendering Techniques
, pp. 377-388
-
-
Stamminger, M.1
Haber, J.2
Schirmacher, H.3
Seidel, H.-P.4
-
44
-
-
5444244956
-
Exploiting temporal coherence in final gathering for dynamic scenes
-
IEEE Computer Society, Washington, DC, USA
-
T. TAWARA, K. MYSZKOWSKI, AND H.-P. SEIDEL. 2004. Exploiting temporal coherence in final gathering for dynamic scenes. In Proceedings of the Computer Graphics International (CGI), IEEE Computer Society, Washington, DC, USA, 110- 119.
-
(2004)
Proceedings of the Computer Graphics International (CGI)
, pp. 110-119
-
-
Tawara, T.1
Myszkowski, K.2
Seidel, H.-P.3
-
45
-
-
0036989562
-
Interactive global illumination in dynamic scenes
-
P. TOLE, F. PELLACINI, B. WALTER, AND D. P. GREENBERG. 2002. Interactive global illumination in dynamic scenes. ACM Transactions on Graphics 21, 3, 537-546.
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.3
, pp. 537-546
-
-
Tole, P.1
Pellacini, F.2
Walter, B.3
Greenberg, D.P.4
-
46
-
-
0030388347
-
Talisman: Commodity realtime 3d graphics for the PC
-
J. TORBORG AND J. T. KAJIYA. 1996. Talisman: commodity realtime 3d graphics for the PC. In Proceedings of ACM SIGGRAPH 96, 353-363.
-
(1996)
Proceedings of ACM SIGGRAPH
, vol.96
, pp. 353-363
-
-
Torborg, J.1
Kajiya, J.T.2
-
47
-
-
0002711329
-
Interactive rendering using the render cache
-
Springer-Verlag/Wien, New York, NY, D. Lischinski and G. Larson, Eds
-
B. WALTER, G. DRETTAKIS, AND S. PARKER. 1999. Interactive rendering using the render cache. In Rendering Techniques, Springer-Verlag/Wien, New York, NY, D. Lischinski and G. Larson, Eds., 10, 235-246.
-
(1999)
Rendering Techniques
, vol.10
, pp. 235-246
-
-
Walter, B.1
Drettakis, G.2
Parker, S.3
-
48
-
-
0038642765
-
Interruptible rendering
-
ACM, New York, NY, USA
-
C. WOOLLEY, D. LUEBKE, B. WATSON, AND A. DAYAL. 2003. Interruptible rendering. In Proceedings of the Symposium on Interactive 3D Graphics, ACM, New York, NY, USA, 143-151.
-
(2003)
Proceedings of the Symposium on Interactive 3D Graphics
, pp. 143-151
-
-
Woolley, C.1
Luebke, D.2
Watson, B.3
Dayal, A.4
-
49
-
-
51549115449
-
Geometryaware framebuffer level of detail
-
L. YANG, P. V. SANDER, AND J. LAWRENCE. 2008. Geometryaware framebuffer level of detail. Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering (EGSR) 27, 4, 1183-1188.
-
(2008)
Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering (EGSR)
, vol.27
, Issue.4
, pp. 1183-1188
-
-
Yang, L.1
Sander, P.V.2
Lawrence, J.3
-
50
-
-
51549113553
-
A GPU accelerated render cache
-
October, Short Paper Session
-
T. ZHU, R. WANG, AND D. LUEBKE. October, 2005. A GPU accelerated render cache. In Pacific Graphics, (Short Paper Session).
-
(2005)
Pacific Graphics
-
-
Zhu, T.1
Wang, R.2
Luebke, D.3
|