-
2
-
-
85153946439
-
An input output HMM architecture
-
Tesauro, G. Touretzky, D. S. and Leen, T. K. eds., MIT Press
-
Bengio, Y., and Frasconi, P. 1995. An input output HMM architecture. In Tesauro, G.; Touretzky, D. S.; and Leen, T. K., eds., Advances in Neural Information Processing Systems, volume 7. MIT Press. 427-434.
-
(1995)
Advances in Neural Information Processing Systems
, vol.7
, pp. 427-434
-
-
Bengio, Y.1
Frasconi, P.2
-
5
-
-
77957864683
-
Designer-driven intention recognition in an action-Adventure game using Fast Forward Bayesian Models
-
AAAI Press
-
Gold, K. 2010. Designer-driven intention recognition in an action-Adventure game using Fast Forward Bayesian Models. In FLAIRS 2010. AAAI Press.
-
(2010)
FLAIRS 2010
-
-
Gold, K.1
-
7
-
-
0030678698
-
Multiple roles, multiple teams, dynamic environment
-
Huber, M., and Hadley, T. 1997. Multiple roles, multiple teams, dynamic environment. In Proceedings of the first international conference on autonomous agents, 332-339.
-
(1997)
Proceedings of the First International Conference on Autonomous Agents
, pp. 332-339
-
-
Huber, M.1
Hadley, T.2
-
12
-
-
74349121485
-
Writing façade: A case study in procedural authorship
-
Harrigan, P. andWardrip-Fruin, N. eds., Cambridge, MA: MIT Press
-
Mateas, M., and Stern, A. 2007. Writing façade: A case study in procedural authorship. In Harrigan, P., andWardrip-Fruin, N., eds., Second Person: Role-Playing and Story in Games and Playable Media. Cambridge, MA: MIT Press. 183-208.
-
(2007)
Second Person: Role-Playing and Story in Games and Playable Media
, pp. 183-208
-
-
Mateas, M.1
Stern, A.2
-
13
-
-
33750706198
-
Probabilistic goal recognition in interactive narrative environments
-
Menlo Park, CA: AAAI Press
-
Mott, B.; Lee, S.; and Lester, J. 2006. Probabilistic goal recognition in interactive narrative environments. In Proceedings of AAAI-06. Menlo Park, CA: AAAI Press.
-
(2006)
Proceedings of AAAI-06
-
-
Mott, B.1
Lee, S.2
Lester, J.3
-
14
-
-
52149088034
-
The restaurant game: Learning social behavior and language from thousands of players online
-
Orkin, J., and Roy, D. 2007. The Restaurant Game: Learning social behavior and language from thousands of players online. Journal of Game Development 3(1):39-60.
-
(2007)
Journal of Game Development
, vol.3
, Issue.1
, pp. 39-60
-
-
Orkin, J.1
Roy, D.2
-
15
-
-
0024610919
-
A tutorial on hidden markov models and selected applications in speech recognition
-
Rabiner, L. R. 1989. A tutorial on hidden Markov models and selected applications in speech recognition. Proceedings of the IEEE 77(2):257-296.
-
(1989)
Proceedings of the IEEE
, vol.77
, Issue.2
, pp. 257-296
-
-
Rabiner, L.R.1
-
19
-
-
70549083578
-
Player modeling for interactive storytelling: A practical approach
-
Rabin, S. ed., Boston, MA: Course Technology
-
Thue, D.; Bulitko, V.; and Spetch, M. 2008. Player modeling for interactive storytelling: A practical approach. In Rabin, S., ed., AI Game Programming Wisdom 4. Boston, MA: Course Technology. 633-646.
-
(2008)
AI Game Programming Wisdom
, vol.4
, pp. 633-646
-
-
Thue, D.1
Bulitko, V.2
Spetch, M.3
|