메뉴 건너뛰기




Volumn , Issue , 2010, Pages 447-452

Designer-driven intention recognition in an action-adventure game using fast forward Bayesian models

Author keywords

[No Author keywords available]

Indexed keywords

ADVENTURE GAMES; BAYESIAN MODEL; FAST FORWARD; FINITE STATE MACHINES; FORWARD ALGORITHMS; FORWARD BACKWARD ALGORITHMS; INTENTION RECOGNITION; STATE TRANSITIONS; TRANSITION MATRICES;

EID: 77957864683     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (10)
  • 6
    • 52149088034 scopus 로고    scopus 로고
    • The restaurant game: Learning social behavior and language from thousands of players online
    • Orkin, J., and Roy, D. 2007. The restaurant game: Learning social behavior and language from thousands of players online. Journal of Game Development 3(1):39-60.
    • (2007) Journal of Game Development , vol.3 , Issue.1 , pp. 39-60
    • Orkin, J.1    Roy, D.2
  • 8
    • 0024610919 scopus 로고
    • A tutorial on hidden Markov models and selected applications in speech recognition
    • Rabiner, L. R. 1989. A tutorial on hidden Markov models and selected applications in speech recognition. Proceedings of the IEEE 77(2):257-296.
    • (1989) Proceedings of the IEEE , vol.77 , Issue.2 , pp. 257-296
    • Rabiner, L.R.1
  • 10
    • 70549083578 scopus 로고    scopus 로고
    • Player modeling for interactive storytelling: A practical approach
    • In Rabin, S., ed., Boston, MA: Course Technology
    • Thue, D.; Bulitko, V.; and Spetch, M. 2008. Player modeling for interactive storytelling: a practical approach. In Rabin, S., ed., AI Game Programming Wisdom 4. Boston, MA: Course Technology. 633-646.
    • (2008) AI Game Programming Wisdom , vol.4 , pp. 633-646
    • Thue, D.1    Bulitko, V.2    Spetch, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.