메뉴 건너뛰기




Volumn , Issue , 2012, Pages

IDeALL: Exploring the way to integrate design for all within living labs

Author keywords

Design for All; Living Labs; User Centred Design; User Cocreation; User Driven Open Innovation

Indexed keywords

CO-CREATION; DESIGN FOR ALL; LIVING LAB; OPEN INNOVATION; USER CENTRED DESIGN;

EID: 84867912685     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICE.2012.6297699     Document Type: Conference Paper
Times cited : (11)

References (22)
  • 6
    • 52049105483 scopus 로고    scopus 로고
    • Stigmergic Collaboration: The Evolution of Group Work
    • 21 March Retrieved March 2009
    • Elliott, M. (2006). Stigmergic Collaboration: The Evolution of Group Work. M/C Journal 9.2. 21 March 2009 Retrieved March 2009 http://journal.media- culture.org.au/0605/03-elliott.php
    • (2006) M/C Journal , vol.9 , pp. 2
    • Elliott, M.1
  • 8
    • 84867920255 scopus 로고    scopus 로고
    • Retrieved January
    • Frappaolo, C., Keldsen, D. (2008). What is Web 2.0? Association for Information and Image Management. Retrieved January 2009 http://www.aiim.org/ What-is-Web-2.0.aspx.
    • (2008) What Is Web 2.0?
    • Frappaolo, C.1    Keldsen, D.2
  • 14
    • 78049338089 scopus 로고    scopus 로고
    • The Living Lab Approach: A User Centred Open Innovation Ecosystem
    • Retrieved January 2011
    • Pallot, M. (2009). The Living Lab Approach: A User Centred Open Innovation Ecosystem. Webergence Blog Retrieved January 2011 http://www.cwe-projects.eu/pub/bscw.cgi/715404
    • (2009) Webergence Blog
    • Pallot, M.1
  • 16
    • 84867912991 scopus 로고    scopus 로고
    • Innovation Gaming: An Immersive Experience Environment Enabling Co-creation
    • Chapter 1, 1-24, in the Book entitled edited by Maria Manuela Cruz-Cunha, published by IGI Global, February 2012, DOl: 10.4018/978-1-4666-0149-9.
    • Pallot, M., Le Marc, C., Richir, S., Schmidt, C., Mathieu, J.P. (2012). Innovation Gaming: An Immersive Experience Environment Enabling Co-creation. Chapter 1, 1-24, in the Book entitled "Handbook of Research on Serious Games as Educational, Business and Research Tools", edited by Maria Manuela Cruz-Cunha, published by IGI Global, February 2012, DOl: 10.4018/978-1-4666- 0149-9.
    • (2012) Handbook of Research on Serious Games As Educational, Business and Research Tools
    • Pallot, M.1    Le Marc, C.2    Richir, S.3    Schmidt, C.4    Mathieu, J.P.5
  • 19
    • 62549083534 scopus 로고    scopus 로고
    • Co-creation and the new landscapes of design
    • Sanders, E.B.-N. & Stappers, PJ. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5-18.
    • (2008) CoDesign , vol.4 , Issue.1 , pp. 5-18
    • Sanders, E.B.-N.1    Stappers, P.J.2
  • 21
    • 15544369633 scopus 로고    scopus 로고
    • The Impact of User-Oriented Design on New Product Development: An Examination of Fundamental Relationships
    • doi: 10.1111/j.0737-6782.2005.00110.x
    • Veryzer, R. W. and Borja de Mozota, B. (2005). The Impact of User-Oriented Design on New Product Development: An Examination of Fundamental Relationships. Journal of Product Innovation Management, 22: 128-143. doi: 10.1111/j.0737-6782.2005.00110.x
    • (2005) Journal of Product Innovation Management , vol.22 , pp. 128-143
    • Veryzer, R.W.1    Borja De Mozota, B.2
  • 22
    • 0022756457 scopus 로고
    • Lead users: A source of novel product concepts
    • Von Hippel, E. (1986). Lead users: a source of novel product concepts. Management Science 32, 791-805
    • (1986) Management Science , vol.32 , pp. 791-805
    • Von Hippel, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.