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Volumn 12, Issue 1, 2012, Pages 3-

Constitutive tensions of gaming's field: Uk gaming magazines and the formation of gaming culture 1981-1995

Author keywords

1980s magazines; Bourdieu; Field theory; Gameplay; Gaming culture; Media analysis

Indexed keywords


EID: 84867597137     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (52)

References (12)
  • 1
    • 84867970330 scopus 로고    scopus 로고
    • Hardware gimmick or cultural innovation? Technological, cultural and social foundations of the Japanese video game industry
    • Aoyama, Y. Izushi, H. (2003) 'Hardware gimmick or cultural innovation? Technological, cultural and social foundations of the Japanese video game industry', in Research Policy 32.
    • (2003) Research Policy , pp. 32
    • Aoyama, Y.1    Izushi, H.2
  • 2
    • 84867595466 scopus 로고    scopus 로고
    • Company on the Edge Manitoba: Variant Books
    • Bagnall, B. (2010)) Commodore: Company on the Edge Manitoba: Variant Books.
    • (2010) Commodore
    • Bagnall, B.1
  • 3
    • 84867594300 scopus 로고    scopus 로고
    • The Atari video computer system London: MIT Press
    • Bogost, I. Montfort, N. (2009) Racing the Beam: The Atari video computer system London: MIT Press.
    • (2009) Racing the Beam
    • Bogost, I.1    Montfort, N.2
  • 5
    • 84867595465 scopus 로고    scopus 로고
    • The Field of Cultural Production Cambridge: Polity Press
    • Bourdieu, P. (1996) The Field of Cultural Production Cambridge: Polity Press.
    • (1996)
    • Bourdieu, P.1
  • 6
    • 84867595462 scopus 로고    scopus 로고
    • Cheating London: MIT Press
    • Consalvo, M. (2008) Cheating London: MIT Press.
    • (2008)
    • Consalvo, M.1
  • 7
    • 84867585448 scopus 로고    scopus 로고
    • Video Gamers London: Routledge
    • Crawford, G. (2011) Video Gamers London: Routledge.
    • (2011)
    • Crawford, G.1
  • 8
    • 0002637859 scopus 로고
    • Silverstone, R. Hirsch, E. (eds) Consuming Technologies - media and information in domestic spaces London: Routledge
    • Haddon, L. (1992) 'Explaining ICT consumption: the case of the home computer', in Silverstone, R. Hirsch, E. (eds) Consuming Technologies - media and information in domestic spaces London: Routledge.
    • (1992) Explaining ICT consumption: the case of the home computer
    • Haddon, L.1
  • 9
    • 33750909519 scopus 로고    scopus 로고
    • Video games between real rules and fictional worlds London: MIT Press
    • Juul, J. (2006) Half-Real: Video games between real rules and fictional worlds London: MIT Press.
    • (2006) Half-Real
    • Juul, J.1
  • 10
    • 42149122658 scopus 로고    scopus 로고
    • The mod industries? The industrial logic of non-market game production
    • Nieborg, D.B. van der Graf, S. (2008) 'The mod industries? The industrial logic of non-market game production', in European Journal of Cultural Studies 11(2).
    • (2008) European Journal of Cultural Studies , vol.11 , Issue.2
    • Nieborg, D.B.1    van der Graf, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.