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Volumn 11, Issue 2, 2008, Pages 177-195

The mod industries? The industrial logic of non-market game production

Author keywords

First person shooter; Game engine; Proprietary experience; Proprietary extension; Total conversion modification

Indexed keywords


EID: 42149122658     PISSN: 13675494     EISSN: 14603551     Source Type: Journal    
DOI: 10.1177/1367549407088331     Document Type: Article
Times cited : (55)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.