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Volumn , Issue , 2010, Pages

Understanding playfulness: An overview of the revised playful experience (PLEX) framework

Author keywords

Experience framework; Playful experience; Playfulness

Indexed keywords

DESIGN OF PRODUCT; EXPERIENCE FRAMEWORK; PLAYFUL EXPERIENCE; PLAYFULNESS;

EID: 84867165134     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (31)

References (21)
  • 4
    • 0009495019 scopus 로고
    • A structural-phenomenology of play
    • Kerr, J.H. and Apter M.J. (eds.) Amsterdam: Swets & Zeitlinger
    • Apter, M. J. (1991). A Structural-Phenomenology of Play. In Kerr, J.H. and Apter M.J. (eds.), Adult Play: A Reversal Theory Approach. Amsterdam: Swets & Zeitlinger.
    • (1991) Adult Play: A Reversal Theory Approach
    • Apter, M.J.1
  • 8
    • 84867144573 scopus 로고    scopus 로고
    • [Accessed 22 June, 2010]
    • Garneau, P. (2001). Fourteen Forms of Fun. Available: http://accad.osu.edu/~pgarrett/730/gamasutra/Gamasutra-Fourteen-Forms-of-Fun. html [Accessed 22 June, 2010]
    • (2001) Fourteen Forms of Fun
    • Garneau, P.1
  • 9
    • 0004425698 scopus 로고
    • London: William Heinemann
    • Groos, K. (1901). The Play of Man. London: William Heinemann.
    • (1901) The Play of Man
    • Groos, K.1
  • 10
    • 32144459686 scopus 로고    scopus 로고
    • MDA: A formal approach to game design and game research
    • San Jose, CA: The AAAI Press
    • Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A Formal Approach to Game Design and Game Research, Papers from the 2004 AAAI Workshop (pp. 1-5). San Jose, CA: The AAAI Press.
    • (2004) Papers from the 2004 AAAI Workshop , pp. 1-5
    • Hunicke, R.1    LeBlanc, M.2    Zubek, R.3
  • 13
    • 77954568627 scopus 로고    scopus 로고
    • It is always a lot of fun!
    • Exploring dimensions of digital game experience using focus group methodology Portland, OR: ACM Press
    • Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). "It is always a lot of fun!": Exploring dimensions of digital game experience using focus group methodology, Proceedings of International Conference on Future Play 2007 (pp. 83-89). Portland, OR: ACM Press.
    • (2007) Proceedings of International Conference on Future Play 2007 , pp. 83-89
    • Poels, K.1    De Kort, Y.2    Ijsselsteijn, W.3
  • 14
    • 0002592073 scopus 로고    scopus 로고
    • On pleasures of the mind
    • D. Kahneman, E. Diener, & N. Schwarz (Eds.) New York, NY: Russell Sage Foundation
    • Kubovy, M. (1999). On Pleasures of the Mind. In D. Kahneman, E. Diener, & N. Schwarz (Eds.), Well-Being: The Foundations of Hedonic Psychology. New York, NY: Russell Sage Foundation.
    • (1999) Well-being: The Foundations of Hedonic Psychology
    • Kubovy, M.1
  • 15
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • 2005
    • Sweetser, P., & Wyeth, P. (2003). GameFlow: a model for evaluating player enjoyment in games. ACM Computers in Entertainment, 2005, 3(3).
    • (2003) ACM Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.