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Volumn , Issue , 2010, Pages 4051-4056

Let users tell the story: Evaluating user experience with experience reports

Author keywords

Evaluation method; Experience report; User experience

Indexed keywords

EVALUATION METHOD; EXPERIENCE REPORT; EXPERIENCE SAMPLING; FIELD STUDIES; MP-3 PLAYERS; PERSONAL PRODUCTS; SMART PHONES; USER EXPERIENCE;

EID: 77953105064     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1753846.1754101     Document Type: Conference Paper
Times cited : (27)

References (13)
  • 2
    • 84859252009 scopus 로고    scopus 로고
    • Designing Products with Added Emotional Value; Development and Application of an Approach for Research through Design
    • Desmet, P., Overbeeke, C. J., Tax, S. J. E. T. Designing Products with Added Emotional Value; Development and Application of an Approach for Research through Design. The Design Journal 4, 1 (2001), 32-47
    • (2001) The Design Journal , vol.4 , Issue.1 , pp. 32-47
    • Desmet, P.1    Overbeeke, C.J.2    Tax, S.J.E.T.3
  • 3
    • 0033651424 scopus 로고    scopus 로고
    • The Building Blocks of Experience: An Early Framework for Interaction Designers
    • ACM Press
    • Forlizzi, J., Ford, S. The Building Blocks of Experience: An Early Framework for Interaction Designers. In proc DIS ACM Press (2000), 419-423
    • (2000) Proc DIS , pp. 419-423
    • Forlizzi, J.1    Ford, S.2
  • 4
    • 77953108696 scopus 로고    scopus 로고
    • Narrations and Storytelling as Methodological Key Elements for Studying User Experience
    • Geven, A., Schrammel, J., Tscheligi, M. Narrations and Storytelling as Methodological Key Elements for Studying User Experience. In proc NordiCHI COST294-MAUSE (2006), 79-83
    • Proc NordiCHI COST294-MAUSE (2006) , pp. 79-83
    • Geven, A.1    Schrammel, J.2    Tscheligi, M.3
  • 7
    • 13644253594 scopus 로고    scopus 로고
    • Attrakdiff: Ein Fragebogen Zur Messung Wahrgenommener Hedonischer und Pragmatischer Qualität
    • Interaktion in Bewegung, Ziegler, J., Szwillus, G. (Eds) B.G. Teubner
    • Hassenzahl, M., Brumester, M., Koller, F. Attrakdiff: Ein Fragebogen Zur Messung Wahrgenommener Hedonischer Und Pragmatischer Qualität. in Mensch & Computer 2003. Interaktion in Bewegung, Ziegler, J., Szwillus, G. (Eds) B.G. Teubner (2003), 187-196
    • (2003) Mensch & Computer 2003 , pp. 187-196
    • Hassenzahl, M.1    Brumester, M.2    Koller, F.3
  • 8
    • 27644569664 scopus 로고    scopus 로고
    • Experience Clip: Method for User Participation and Evaluation of Mobile Concepts
    • Isomursu, M., Kuutti, K., Väinämö, S. Experience Clip: Method for User Participation and Evaluation of Mobile Concepts. In proc PDC ACM (2004), 83-92
    • Proc PDC ACM (2004) , pp. 83-92
    • Isomursu, M.1    Kuutti, K.2    Väinämö, S.3
  • 9
    • 77952367609 scopus 로고    scopus 로고
    • Ucpcd: User-Centered Product Concept Design
    • Kankainen, A. Ucpcd: User-Centered Product Concept Design. In proc DUX (2003), 1-13
    • Proc DUX (2003) , pp. 1-13
    • Kankainen, A.1
  • 12
    • 62949109596 scopus 로고    scopus 로고
    • Memory Is More Important Than Actuality
    • Norman, D. A., Memory Is More Important Than Actuality, interactions 16, 2 (2009), 24-26
    • (2009) Interactions , vol.16 , Issue.2 , pp. 24-26
    • Norman, D.A.1
  • 13
    • 10044244717 scopus 로고    scopus 로고
    • Making Sense of Experience
    • Blythe, M., Monk, A. F., Overbeeke, K., Wright, P. (Eds) Kluwer Academic Publisher
    • Wright, P., McCarthy, J., Meekison, L. Making Sense of Experience. in Funology: From Usability to Enjoyment, Blythe, M., Monk, A. F., Overbeeke, K., Wright, P. (Eds) Kluwer Academic Publisher (2003), 43-53
    • (2003) Funology: From Usability to Enjoyment , pp. 43-53
    • Wright, P.1    McCarthy, J.2    Meekison, L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.