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Volumn , Issue , 2012, Pages 355-365

G-COPSS: A content centric communication infrastructure for gaming applications

Author keywords

[No Author keywords available]

Indexed keywords

COMMUNICATION INFRASTRUCTURE; CONTENT CENTRIC; CONTROL MESSAGES; DISTRIBUTED COMMUNICATION INFRASTRUCTURE; END-SYSTEMS; HIGH SCALABILITIES; IP INFRASTRUCTURE; MASSIVELY MULTIPLAYER; MICRO-BENCHMARK; NETWORK INFRASTRUCTURE; NETWORK LOAD; OPEN-SOURCE; ORDERS OF MAGNITUDE; PARAMETERIZED; PUB/SUB; ROLE-PLAYING GAME; SERVER RESOURCES; SERVER-BASED; SIMPLE GAMES; TIME REQUIREMENTS; TRACE DRIVEN SIMULATION;

EID: 84866945205     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICDCS.2012.26     Document Type: Conference Paper
Times cited : (22)

References (22)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.