-
5
-
-
85071345156
-
The ‘second wave’ of Second Life
-
Retrieved March 29, 2009 from
-
Cowan, M., 2008. The ‘second wave’ of Second Life. News, Retrieved March 29, 2009 from http://uk.reuters.com/news/video?videoId=92549&videoChannel=6
-
(2008)
News
-
-
Cowan, M.1
-
8
-
-
84993099127
-
More than Just ‘XP’: Learning social skills in Massively Multiplayer Online Games
-
Retrieved March 29, 2009, from, and
-
Ducheneaut, N., and Moore, R.J., 2005. More than Just ‘XP’: Learning social skills in Massively Multiplayer Online Games. Interactive Technology and Smart Education, 2(2): 89–100. Retrieved March 29, 2009, from http://www2.parc.com/csl/members/nicolas/documents/ITSE.pdf
-
(2005)
Interactive Technology and Smart Education
, vol.2
, Issue.2
, pp. 89-100
-
-
Ducheneaut, N.1
Moore, R.J.2
-
10
-
-
70450181033
-
A boon to Second Life language schools
-
Retrieved March 29, 2009 from
-
Erard, M., 2007. A boon to Second Life language schools. Education, Retrieved March 29, 2009 from http://www.technologyreview.com/Infotech/18510/?a=f
-
(2007)
Education
-
-
Erard, M.1
-
11
-
-
78649521936
-
Universities Use Second Life to Teach Complex Concepts
-
Retrieved March 29, 2009, from
-
Michels, P., 2008. Universities Use Second Life to Teach Complex Concepts. Government Technology, Retrieved March 29, 2009, from http://www.govtech.com/gt/252550
-
(2008)
Government Technology
-
-
Michels, P.1
-
14
-
-
41149167764
-
Adventure author: A learning environment to support creative design
-
Bekker R., Robertson J., Skov M., (eds), Aalborg, Denmark: and,. Edited by
-
Robertson, J., and Nicolson, K., 2007. “ Adventure author: A learning environment to support creative design ”. In Proceedings of the 6th International Conference on Interaction Design and Children Edited by: Bekker, R., Robertson, J., and Skov, M., 37–44. Aalborg, Denmark
-
(2007)
Proceedings of the 6th International Conference on Interaction Design and Children
, pp. 37-44
-
-
Robertson, J.1
Nicolson, K.2
-
15
-
-
33846498806
-
Videogames have changed: Time to consider ‘Serious Games’
-
Stokes, B., 2005. Videogames have changed: Time to consider ‘Serious Games’. The Development Education Journal, 11(2): 12–14.
-
(2005)
The Development Education Journal
, vol.11
, Issue.2
, pp. 12-14
-
-
Stokes, B.1
-
17
-
-
77956527358
-
A Second Life for your museum: 3D multi-user virtual environments and museums
-
Trant J., Bearman D., (eds), Toronto: Archives & Museum Informatics, Retrieved March 29, 2009, from, and,. Edited by
-
Urban, R., Marty, P., and Twidale, M., 2007. “ A Second Life for your museum: 3D multi-user virtual environments and museums ”. In Museums and the web 2007: Proceedings, Edited by: Trant, J., and Bearman, D., Toronto: Archives & Museum Informatics. Retrieved March 29, 2009, from http://www.archimuse.com/mw2007/papers/urban/urban
-
(2007)
Museums and the web 2007: Proceedings
-
-
Urban, R.1
Marty, P.2
Twidale, M.3
-
18
-
-
85071343397
-
The potential for, and barriers to, using MUVEs in learning and teaching
-
London. : March 18
-
White, D., and Warburton, S., The potential for, and barriers to, using MUVEs in learning and teaching. Interactive session at Learn, Teach and Play in 3D Virtual Worlds, seminar held at City University. London. March 18.
-
Interactive session at Learn, Teach and Play in 3D Virtual Worlds, seminar held at City University
-
-
White, D.1
Warburton, S.2
|