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Volumn , Issue , 2010, Pages 299-312

Call for learning-game design patterns

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84865582650     PISSN: None     EISSN: None     Source Type: Book    
DOI: None     Document Type: Chapter
Times cited : (17)

References (16)
  • 3
    • 17044420783 scopus 로고    scopus 로고
    • Learning by teaching: A new agent paradigm for educational software
    • TAG-V
    • Biswas, G., Schwartz, D. L., Leelawong, K., Vye, N., & TAG-V (2005). Learning by teaching: A new agent paradigm for educational software. Applied Artificial Intelligence, 19, 363-392.
    • (2005) Applied Artificial Intelligence , vol.19 , pp. 363-392
    • Biswas, G.1    Schwartz, D.L.2    Leelawong, K.3    Vye, N.4
  • 8
    • 77956317736 scopus 로고    scopus 로고
    • In proceedings of Ed-Media 2008. 30.6.-4.7.2008, Vienna, Austria.
    • Ketamo, H. & Suominen, M. (2008). Learning-by-Teaching in Educational Games. In proceedings of Ed-Media 2008. 30.6.-4.7.2008, Vienna, Austria., pp. 2954-2963.
    • (2008) Learning-by-Teaching in Educational Games , pp. 2954-2963
    • Ketamo, H.1    Suominen, M.2
  • 9
    • 15344344805 scopus 로고    scopus 로고
    • Digital Game-based Learning: Towards an Experiential Gaming Model
    • Kiili, K. (2005). Digital Game-based Learning: Towards an Experiential Gaming Model. The Internet and Higher Education, 8, 13-24.
    • (2005) The Internet and Higher Education , vol.8 , pp. 13-24
    • Kiili, K.1
  • 11
    • 0037412644 scopus 로고    scopus 로고
    • Nine ways to reduce cognitive load in multimedia learning
    • Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38, 43-52.
    • (2003) Educational Psychologist , vol.38 , pp. 43-52
    • Mayer, R.E.1    Moreno, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.