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Volumn 277 CCIS, Issue , 2012, Pages 224-228
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Gaming for therapy in a healthcare smart ambient
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Author keywords
personalization; Pervasive; smart ambient; therapeutic games
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Indexed keywords
ASSISTIVE;
CONTEXT-AWARE;
DISABLED PEOPLE;
MOTOR DEFICITS;
PERSONALIZATIONS;
PERVASIVE;
PERVASIVE HEALTHCARE;
SERIOUS GAMES;
SERIOUS GAMING;
SMART AMBIENT;
THERAPEUTIC ACTIVITY;
THERAPEUTIC GAMES;
USER ENGAGEMENT;
USER EXPERIENCE;
ARTIFICIAL INTELLIGENCE;
HEALTH CARE;
HANDICAPPED PERSONS;
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EID: 84865502866
PISSN: 18650929
EISSN: None
Source Type: Book Series
DOI: 10.1007/978-3-642-31479-7_38 Document Type: Conference Paper |
Times cited : (3)
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References (6)
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