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Volumn 5920 LNAI, Issue , 2009, Pages 135-154

NonKin village: An embeddable training game generator for learning cultural terrain and sustainable counter-insurgent operations

Author keywords

Cultural terrain; Interactive environments; Socio cognitive agents; Training game

Indexed keywords

COGNITIVE AGENTS; INTERACTIVE ENVIRONMENTS; SIDE EFFECT;

EID: 72449196161     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-11198-3_10     Document Type: Conference Paper
Times cited : (12)

References (15)
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    • Anon: The U.S. Army/Marine Corps Counterinsurgency Field Manual, FM3-24 (2007)
    • Anon: The U.S. Army/Marine Corps Counterinsurgency Field Manual, FM3-24 (2007)
  • 2
    • 33745972154 scopus 로고    scopus 로고
    • Requirement for Full-Spectrum Operations
    • July-August
    • Chiarelli, P.W., Michaelis, P.R.: Requirement for Full-Spectrum Operations. Military Review (July-August 2005)
    • (2005) Military Review
    • Chiarelli, P.W.1    Michaelis, P.R.2
  • 4
    • 84955208018 scopus 로고    scopus 로고
    • Serious use of a serious game for language learning
    • Luckin, R, et al, eds, IOS Press, Amsterdam
    • Johnson, W.L.: Serious use of a serious game for language learning. In: Luckin, R., et al. (eds.) Artificial Intelligence in Education, pp. 67-74. IOS Press, Amsterdam (2007)
    • (2007) Artificial Intelligence in Education , pp. 67-74
    • Johnson, W.L.1
  • 5
    • 66149172157 scopus 로고    scopus 로고
    • Transgression and Atonement
    • Dignum, V, ed, Chicago
    • Knight, K., et al.: Transgression and Atonement. In: Dignum, V. (ed.) AAAI Workshop Proc., Chicago (2008)
    • (2008) AAAI Workshop Proc
    • Knight, K.1
  • 9
    • 0242712417 scopus 로고    scopus 로고
    • Authoring Edutainment Stories for Online Players (AESOP)
    • Balet, O, Subsol, G, Torguet, P, eds, ICVS, Springer, Heidelberg
    • Silverman, B.G., Johns, M., Weaver, R., Mosley, J.: Authoring Edutainment Stories for Online Players (AESOP). In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 65-73. Springer, Heidelberg (2003)
    • (2003) LNCS , vol.2897 , pp. 65-73
    • Silverman, B.G.1    Johns, M.2    Weaver, R.3    Mosley, J.4
  • 10
    • 33744767417 scopus 로고    scopus 로고
    • Human Behavior Models for Agents in Simulators and Games: Part II - Gamebot Engineering with PMFserv
    • Silverman, B.G., Bharathy, G., O'Brien, K.: Human Behavior Models for Agents in Simulators and Games: Part II - Gamebot Engineering with PMFserv. Presence 15(2), 163-185 (2006b)
    • (2006) Presence , vol.15 , Issue.2 , pp. 163-185
    • Silverman, B.G.1    Bharathy, G.2    O'Brien, K.3
  • 14
    • 85018194022 scopus 로고    scopus 로고
    • Zacharias, G.L, MacMillan, J, Van Hemel, S.B, eds, National Academies Press, Washington
    • Zacharias, G.L., MacMillan, J., Van Hemel, S.B. (eds.): Behavior Modeling and Simulation: From Individuals to Societies. National Academies Press, Washington (2008)
    • (2008) Behavior Modeling and Simulation: From Individuals to Societies
  • 15
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    • Operational Culture Study Program- Operational Culture Guidance (DVD-ROM), USMC Center for Advanced Operational Culture, Quantico VA (2006)
    • Operational Culture Study Program- Operational Culture Guidance (DVD-ROM), USMC Center for Advanced Operational Culture, Quantico VA (2006)


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