메뉴 건너뛰기




Volumn 45, Issue 7, 2012, Pages 56-63

Augmented reality in the classroom

Author keywords

augmented books; augmented reality; education technology; mobile AR applications

Indexed keywords


EID: 84863526412     PISSN: 00189162     EISSN: None     Source Type: Trade Journal    
DOI: 10.1109/MC.2012.111     Document Type: Article
Times cited : (441)

References (11)
  • 1
    • 79953903972 scopus 로고    scopus 로고
    • What forty years of research says about the impact of technology on learning: A second-order meta-analysis and validation study
    • Mar.
    • R. Tamim et al., "What Forty Years of Research Says about the Impact of Technology on Learning: A Second-Order Meta-Analysis and Validation Study," Rev. Educational Research, Mar. 2011, vol. 81, no. 1, pp. 4-28.
    • (2011) Rev. Educational Research , vol.81 , Issue.1 , pp. 4-28
    • Tamim, R.1
  • 4
  • 7
    • 58149248882 scopus 로고    scopus 로고
    • Lessons learned about designing augmented realities
    • P. O'Shea et al., "Lessons Learned about Designing Augmented Realities," Int'l J. Gaming and Computer-Mediated Simulations, no. 1, vol. 1, 2008, pp. 1-15.
    • (2008) Int'l J. Gaming and Computer-Mediated Simulations , vol.1 , Issue.1 , pp. 1-15
    • O'Shea, P.1
  • 10
  • 11
    • 14844300793 scopus 로고    scopus 로고
    • Role of guidance, reflection, and interactivity in an agent-based multimedia game
    • DOI 10.1037/0022-0663.97.1.117
    • R. Moreno and R.E. Mayer, "Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game," J. Educational Psychology Rev., vol. 97, no. 1, 2005, pp. 117-128. (Pubitemid 40345920)
    • (2005) Journal of Educational Psychology , vol.97 , Issue.1 , pp. 117-128
    • Moreno, R.1    Mayer, R.E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.