메뉴 건너뛰기




Volumn , Issue , 2006, Pages 159-167

A case-based learner for poker

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE RESEARCH; CARD GAMES; CASE-BASED REASONING APPROACHES; COMPUTER GAME; ROLE PLAYING; RULE BASED; STATISTICAL APPROACH; STATISTICAL PRINCIPLES; STATISTICAL UNCERTAINTY;

EID: 84862518879     PISSN: 1796623X     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (23)
  • 1
    • 0028401306 scopus 로고
    • Case-based reasoning: Foundational issues, methodological variations, and system approaches
    • Aamodt, A. and E. Plaza (1994). "Case-based reasoning: foundational issues, methodological variations, and system approaches." AI Commun. 7(1): 39-59.
    • (1994) AI Commun. , vol.7 , Issue.1 , pp. 39-59
    • Aamodt, A.1    Plaza, E.2
  • 3
    • 84901433087 scopus 로고    scopus 로고
    • An adaptive learning model for simplified poker using evolutionary algorithms
    • (CEC'99), July 6-9, Washington DC
    • Barone L. and While L. An Adaptive Learning Model for Simplified Poker Using Evolutionary Algorithms. In proceedings of Congress of Evolutionary Computation 1999 (CEC'99), July 6-9, Washington DC, pp 153-160, 1999.
    • (1999) Proceedings of Congress of Evolutionary Computation 1999 , pp. 153-160
    • Barone, L.1    While, L.2
  • 7
    • 0036149710 scopus 로고    scopus 로고
    • The challenge of poker
    • DOI 10.1016/S0004-3702(01)00130-8, PII S0004370201001308
    • Billings, D., Davidson, A., Schaeffer, J., and Szafron, D. 2002. The challenge of poker. Artif Intell. 134, 1-2 (Jan. 2002), 201-240. (Pubitemid 34086584)
    • (2002) Artificial Intelligence , vol.134 , Issue.1-2 , pp. 201-240
    • Billings, D.1    Davidson, A.2    Schaeffer, J.3    Szafron, D.4
  • 9
    • 7044251776 scopus 로고    scopus 로고
    • Case-based plan recognition in computer games
    • Case-Based Reasoning Research and Development
    • Fagan, M., & Cunningham, P. (2003). Case-based plan recognition in computer games. Proceedings of the Fifth ICCBR (pp. 161-170). Trondheim, Norway: Springer. (Pubitemid 36905830)
    • (2003) Lecture Notes in Computer Science , Issue.2689 , pp. 161-170
    • Fagan, M.1    Cunningham, P.2
  • 10
    • 0017484521 scopus 로고
    • Studies in machine cognition using the game of poker
    • April
    • Nicholas V. Findler. Studies in machine cognition using the game of poker. Communications of the ACM, 20(4):230-245, April 1977.
    • (1977) Communications of the ACM , vol.20 , Issue.4 , pp. 230-245
    • Findler, N.V.1
  • 16
    • 0004255908 scopus 로고    scopus 로고
    • 1st. McGraw-Hill Higher Education
    • Mitchell, T. M. 1997 Machine Learning. 1st. McGraw-Hill Higher Education.
    • (1997) Machine Learning
    • Mitchell, T.M.1
  • 17
    • 58049154468 scopus 로고    scopus 로고
    • Defeating novel opponents in a real-time strategy game
    • D.W. Aha, H. Muñoz-Avila, & M. van Lent (Eds.) Washington, DC: Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence
    • Molineaux, M., Aha, D.W., & Ponsen, M. (2005). Defeating novel opponents in a real-time strategy game. In D.W. Aha, H. Muñoz-Avila, & M. van Lent (Eds.) Reasoning Representation, and Learning in Computer Games: Papers from the IJCAI Workshop (Technical Report AIC-05-127). Washington, DC: Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence.
    • (2005) Reasoning Representation, and Learning in Computer Games: Papers from the IJCAI Workshop (Technical Report AIC-05-127)
    • Molineaux, M.1    Aha, D.W.2    Ponsen, M.3
  • 18
    • 33847620969 scopus 로고    scopus 로고
    • Artificial intelligence in computer games - State of the art and future directions
    • Alexander Nareyek. Artificial Intelligence in Computer Games - State of the Art and Future Directions. ACM Queue 1(10), 58-65, 2004.
    • (2004) ACM Queue , vol.1 , Issue.10 , pp. 58-65
    • Nareyek, A.1
  • 20
    • 84862527468 scopus 로고    scopus 로고
    • An intelligent decision module based on CBR for C-evo
    • David W. Aha, Héctor Muñoz-Avila, & Mchael van Lent (Eds.) Edinburgh, Scotland, 31 July
    • Rubén Sánchez-Pelegrín and Belén Díaz-Agudo. An intelligent decision module based on CBR for C-evo. In David W. Aha, Héctor Muñoz-Avila, & Mchael van Lent (Eds.) Proceedings of the 2005 IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games (http://home.earthlink.net/~dwaha/research/meetings/ ijcai05-rrlcgw), Edinburgh, Scotland, 31 July 2005, pp. 90-94.
    • (2005) Proceedings of the 2005 IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games , pp. 90-94
    • Sánchez-Pelegrín, R.1    Díaz-Agudo, B.2
  • 21
    • 34249986364 scopus 로고    scopus 로고
    • Two Plus Two Pub. Hendersen, NV
    • Sklansky, D. (1997). Hold'em poker. Two Plus Two Pub. Hendersen, NV.
    • (1997) Hold'em Poker
    • Sklansky, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.