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Volumn , Issue , 2010, Pages 89-96

Adaptive real-time rendering of planetary terrains

Author keywords

Adaptive rendering; Adaptive streaming; Generic data structure; Level of detail; Planetary terrain

Indexed keywords

ADAPTIVE RENDERING; ADAPTIVE TEXTURES; ARBITRARY NETWORKS; CLIENT SERVER; COMPLEX TERRAINS; DATA SETS; GENERIC DATA STRUCTURES; HIGH QUALITY; HIGH-END COMPUTERS; LEVEL OF DETAIL; PLANETARY TERRAIN; REAL-TIME RENDERING; RENDERING QUALITY; TERRAIN RENDERING; VIRTUAL TERRAIN; VIRTUAL WORLDS;

EID: 84862071319     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (13)
  • 2
    • 34248331516 scopus 로고    scopus 로고
    • Terrain rendering using spherical clipmaps
    • Malte Clasen and Hans-Christian Hege. Terrain rendering using spherical clipmaps. In Proceedings of EuroVis, pages 91-98, 2006.
    • (2006) Proceedings of EuroVis , pp. 91-98
    • Clasen, M.1    Hege, H.-C.2
  • 4
    • 22944462398 scopus 로고    scopus 로고
    • Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies
    • Lok M. Hwa. Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies. IEEE Transactions on Visualization and Computer Graphics, 11(4):355-368, 2005.
    • (2005) IEEE Transactions on Visualization and Computer Graphics , vol.11 , Issue.4 , pp. 355-368
    • Hwa, L.M.1
  • 5
    • 0036452754 scopus 로고    scopus 로고
    • Fast view-dependent level-of-detail rendering using cached geometry
    • Joshua Levenberg. Fast view-dependent level-of-detail rendering using cached geometry. In Proceedings of VIS, pages 259-266, 2002.
    • (2002) Proceedings of VIS , pp. 259-266
    • Levenberg, J.1
  • 6
    • 12844264641 scopus 로고    scopus 로고
    • Geometry clipmaps: Terrain rendering using nested regular grids
    • Frank Losasso and Hugues Hoppe. Geometry clipmaps: terrain rendering using nested regular grids. ACM Transactions on Graphics, 23(3):769-776, 2004.
    • (2004) ACM Transactions on Graphics , vol.23 , Issue.3 , pp. 769-776
    • Losasso, F.1    Hoppe, H.2
  • 7
    • 48149095909 scopus 로고    scopus 로고
    • Seamless patches for GPU-based terrain rendering
    • Yotam Livny, Zvi Kogan, and Jihad El-Sana. Seamless patches for GPU-based terrain rendering. In Proceeding of WSCG, pages 201-208, 2007.
    • (2007) Proceeding of WSCG , pp. 201-208
    • Livny, Y.1    Kogan, Z.2    El-Sana, J.3
  • 8
    • 84861320924 scopus 로고    scopus 로고
    • Adaptive streaming and rendering of large terrains: A generic solution
    • Raphael Lerbour, Jean-Eudes Marvie, and pascal Gautron. Adaptive streaming and rendering of large terrains: A generic solution. In Proceedings of WSCG, 2009.
    • (2009) Proceedings of WSCG
    • Lerbour, R.1    Marvie, J.-E.2    Gautron, P.3
  • 9
    • 33646214585 scopus 로고    scopus 로고
    • Remote rendering of massively textured 3D scenes through progressive texture maps
    • Jean Eudes Marvie and Kadi Bouatouch. Remote rendering of massively textured 3D scenes through progressive texture maps. In Proceedings of IASTED, pages 756-761, 2003.
    • (2003) Proceedings of IASTED , pp. 756-761
    • Marvie, J.E.1    Bouatouch, K.2
  • 10
    • 34547288310 scopus 로고    scopus 로고
    • Survey on semi-regular multiresolution models for interactive terrain rendering
    • Renato Pajarola and Enrico Gobbetti. Survey on semi-regular multiresolution models for interactive terrain rendering. The Visual Computer, 2007.
    • (2007) The Visual Computer
    • Pajarola, R.1    Gobbetti, E.2
  • 11
    • 33745857344 scopus 로고    scopus 로고
    • Adaptive streaming and rendering of large terrains using strip masks
    • Joachim Pouderoux and Jean-Eudes Marvie. Adaptive streaming and rendering of large terrains using strip masks. In Proceedings of GRAPHITE, pages 299-306, 2005.
    • (2005) Proceedings of GRAPHITE , pp. 299-306
    • Pouderoux, J.1    Marvie, J.-E.2
  • 13
    • 11444265184 scopus 로고    scopus 로고
    • Scalable compression and rendering of textured terrain data
    • Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, and Reinhard Klein. Scalable compression and rendering of textured terrain data. In Proceedings of WSCG, pages 521-528, 2004.
    • (2004) Proceedings of WSCG , pp. 521-528
    • Wahl, R.1    Massing, M.2    Degener, P.3    Guthe, M.4    Klein, R.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.