-
1
-
-
0036986475
-
Gigawalk:Interactive walkthrough of complex 3d environments
-
Baxter, B., Sud, A., Govindaraju, N., and Manocha, D. Gigawalk:Interactive walkthrough of complex 3d environments, Proc. of Eurographics Workshop on Rendering, 2002
-
(2002)
Proc. of Eurographics Workshop on Rendering
-
-
Baxter, B.1
Sud, A.2
Govindaraju, N.3
Manocha, D.4
-
2
-
-
0018061331
-
Simulation of wrinkled surfaces
-
Blinn, J. Simulation of Wrinkled Surfaces, SIGGRAPH 78, pp. 286-292, 1978
-
(1978)
SIGGRAPH 78
, pp. 286-292
-
-
Blinn, J.1
-
4
-
-
0030720201
-
Surface simplification using quadric error bounds
-
Garland, M., and Heckbert, P. Surface simplification using quadric error bounds, Pro. of ACM SIGGRAPH, pp. 209-216, 1997
-
(1997)
Pro. of ACM SIGGRAPH
, pp. 209-216
-
-
Garland, M.1
Heckbert, P.2
-
5
-
-
4143139795
-
Hardware accelerated per-pixel displacement mapping
-
Hirche, J., Ehlert, A., Guthe, S.,and Doggett, M. Hardware accelerated per-pixel displacement mapping, Graphics Interface, pp. 153 - 158, 2004
-
(2004)
Graphics Interface
, pp. 153-158
-
-
Hirche, J.1
Ehlert, A.2
Guthe, S.3
Doggett, M.4
-
6
-
-
84877602659
-
Geometry clipmaps: Terrain rendering using nested regular grids
-
Hoppe, H. Geometry clipmaps: Terrain rendering using nested regular grids, ACM SIGGRAPH 2004, pp. 769-776, 2004
-
(2004)
ACM SIGGRAPH 2004
, pp. 769-776
-
-
Hoppe, H.1
-
7
-
-
0030383840
-
Progressive meshes
-
Hoppe, H. Progressive meshes, ACM SIGGRAPH 1996, pp. 99-108, 1996
-
(1996)
ACM SIGGRAPH 1996
, pp. 99-108
-
-
Hoppe, H.1
-
8
-
-
0030656752
-
View dependent refinement of progressive meshes
-
Hoppe, H. View dependent refinement of progressive meshes, ACM SIGGRAPH Conference Proceedings, pp. 189-198, 1997
-
(1997)
ACM SIGGRAPH Conference Proceedings
, pp. 189-198
-
-
Hoppe, H.1
-
13
-
-
0034449540
-
Relief texture mapping
-
Oliveira, M.M., Bishop, G., and Mcallister, D. Relief texture mapping, Siggraph 2000, Computer Graphics Proceedings, pp. 359-368, 2000
-
(2000)
Siggraph 2000, Computer Graphics Proceedings
, pp. 359-368
-
-
Oliveira, M.M.1
Bishop, G.2
McAllister, D.3
-
14
-
-
0030716151
-
Efficient bump mapping hardware
-
Peercy, M., Airey, J., and Cabral, B. Efficient bump mapping hardware, SIGGRAPH '97, pp. 303-306, 1997
-
(1997)
SIGGRAPH '97
, pp. 303-306
-
-
Peercy, M.1
Airey, J.2
Cabral, B.3
-
17
-
-
77954000417
-
All-frequency shadows using non-linear wavelet lighting approximation
-
Ren Ng, R.R., Pat Hanrahan. All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation, SIGGRAPH 03, 2003
-
(2003)
SIGGRAPH 03
-
-
Ren Ng, R.R.1
Hanrahan, P.2
-
19
-
-
0031617470
-
Layered depth images
-
Shade, J.W., Gortler, S. J., HE, L.-W., andSzeliski, R. Layered depth images, Siggraph 1998, Computer Graphics Proceedings, pp. 231-242, 1998
-
(1998)
Siggraph 1998, Computer Graphics Proceedings
, pp. 231-242
-
-
Shade, J.W.1
Gortler, S.J.2
He, L.-W.3
Szeliski, R.4
-
20
-
-
0001054888
-
Direct ray tracing of displacement mapped triangles
-
Smits, B.E., Shieley, P., and Stark, M. M. Direct ray tracing of displacement mapped triangles, Proceedings of the Eurographics Workshop on Rendering Techniques 2000, pp. 307-318, 2000
-
(2000)
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
, pp. 307-318
-
-
Smits, B.E.1
Shieley, P.2
Stark, M.M.3
-
21
-
-
77953971231
-
View-dependent displacement mapping
-
Wang, L., Wang, X., Tong, X., Lin, S., Hu, S., Guo, B., and Shum, H.-Y. View-dependent displacement mapping, ACM Trans. Graph. 22, pp. 334-339, 2003
-
(2003)
ACM Trans. Graph.
, vol.22
, pp. 334-339
-
-
Wang, L.1
Wang, X.2
Tong, X.3
Lin, S.4
Hu, S.5
Guo, B.6
Shum, H.-Y.7
-
23
-
-
84861062171
-
Generalized displacement maps
-
Xi Wang, X.T., Stephen Lin, Shimin Hu, Baining Guo, Heung-Yeung Shum. Generalized Displacement Maps, Eurographics Rendering Workshop 2004, 2004
-
(2004)
Eurographics Rendering Workshop 2004
-
-
Xi Wang, X.T.1
Lin, S.2
Hu, S.3
Guo, B.4
Shum, H.-Y.5
|