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Volumn , Issue , 2003, Pages 334-339

View-dependent displacement mapping

Author keywords

displacement maps; hardware rendering; mesostructure; refiectance and shading models

Indexed keywords

DISPLACEMENT MAPPING; DISPLACEMENT MAPS; HARDWARE ACCELERATION; MESOSTRUCTURES; PIXEL PROCESSING; REAL TIME; SELF-SHADOWS; SHADING MODEL; SURFACE DISPLACEMENT; UNDERLYING SURFACE; VIEW-DEPENDENT; VISUAL APPEARANCE; VISUAL EFFECTS;

EID: 77953971231     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1201775.882272     Document Type: Conference Paper
Times cited : (91)

References (20)
  • 9
    • 0035701210 scopus 로고    scopus 로고
    • Hardware accelerated displacement mapping for image based rendering
    • KAUTZ, J., AND SEIDEL, H.-P. 2001. Hardware accelerated displacement mapping for image based rendering. Graphics Interface, 61-70.
    • (2001) Graphics Interface , pp. 61-70
    • Kautz, J.1    Seidel, H.-P.2
  • 13
    • 0002795412 scopus 로고
    • Horizon mapping: Shadows for bump-mapped surfaces
    • MAX, N. 1988. Horizon mapping: shadows for bump-mapped surfaces. The Visual Computer 4, 2, 109-117.
    • (1988) The Visual Computer , vol.4 , Issue.2 , pp. 109-117
    • Max, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.