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Volumn , Issue , 2006, Pages 249-256

The hierarchical ray engine

Author keywords

GPU programming; Ray tracing

Indexed keywords

GPU PROGRAMMING; GRAPHICS CARD; IMPROVED ALGORITHM; RAY CASTING; REAL-TIME APPLICATION; REAL-TIME FRAME RATES; REAL-TIME RENDERING; REFRACTIVE OBJECTS; SPATIAL HIERARCHY;

EID: 84861060021     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (9)
  • 1
    • 0002811028 scopus 로고
    • A survey of ray tracing acceleration techniques
    • J. Arvo and D. Kirk. A survey of ray tracing acceleration techniques. In An Introduction to Ray Tracing, pages 201-262. 1989.
    • (1989) An Introduction to Ray Tracing , pp. 201-262
    • Arvo, J.1    Kirk, D.2
  • 6
    • 0036995749 scopus 로고    scopus 로고
    • Ray tracing on programmable graphics hardware
    • Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan. Ray tracing on programmable graphics hardware. ACM Trans. on Graph., 21(3):703-712, 2002.
    • (2002) ACM Trans. on Graph. , vol.21 , Issue.3 , pp. 703-712
    • Purcell, T.J.1    Buck, I.2    Mark, W.R.3    Hanrahan, P.4
  • 9
    • 0002711329 scopus 로고    scopus 로고
    • Interactive rendering using the render cache
    • Jun
    • Bruce Walter, George Drettakis, and Steven Parker. Interactive rendering using the render cache. In Rendering techniques '99, volume 10, pages 235-246, Jun 1999.
    • (1999) Rendering Techniques '99 , vol.10 , pp. 235-246
    • Walter, B.1    Drettakis, G.2    Parker, S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.