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Volumn , Issue , 2006, Pages 249-256
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The hierarchical ray engine
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Author keywords
GPU programming; Ray tracing
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Indexed keywords
GPU PROGRAMMING;
GRAPHICS CARD;
IMPROVED ALGORITHM;
RAY CASTING;
REAL-TIME APPLICATION;
REAL-TIME FRAME RATES;
REAL-TIME RENDERING;
REFRACTIVE OBJECTS;
SPATIAL HIERARCHY;
COMPUTER GRAPHICS;
RAY TRACING;
VISUALIZATION;
COMPUTER VISION;
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EID: 84861060021
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (5)
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References (9)
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