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Volumn , Issue , 2009, Pages 81-89

Creating a design framework for educational language games utilizing hybrid media

Author keywords

Design framework; Educational games; Game design; Hybrid media; Language learning; Video games

Indexed keywords

COMPUTER GAMES; DESIGN; EDUCATION; HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER GRAPHICS; INTERACTIVE COMPUTER SYSTEMS; LEARNING SYSTEMS; MULTIMEDIA SYSTEMS;

EID: 84860771027     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (24)
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    • Annetta, L.A.1
  • 4
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    • Ermi, L.1    Mäyrä, F.2
  • 12
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    • Dimensions in educational game-design - perspectives on designing and implementing game-based learning processes in the educational setting
    • Apr 18 2006
    • Henriksen, T. D. 2006. Dimensions in Educational Game-Design - perspectives on designing and implementing game-based learning processes in the educational setting. Presented in Nordic Playground event in Reykjavik Apr 18 2006. Available online: http://www.dpb.dpu.dk/dokumentarkiv/Publications/ 20070104094423/CurrentVersion/Thomas-Duus-Henriksen-Dimensions-in-Educational-. pdf.
    • (2006) Nordic Playground Event in Reykjavik
    • Henriksen, T.D.1
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    • What makes things fun to learn? Heuristics for designing instructional computer games
    • Palo Alto, CA, Sep 18-19. SIGSMALL '80. ACM, New York, NY
    • Malone, T. W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. In Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems (Palo Alto, CA, Sep 18-19). SIGSMALL '80. ACM, New York, NY, 162-169.
    • (1980) Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems , pp. 162-169
    • Malone, T.W.1
  • 18
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    • Kehitysaskelia kohti hybridimediahyppyjä
    • T. Meristö, E. Torniainen and P. Kivistö, eds. Faculty of Technology - Corporate Foresight Group CoFi/Åbo Akademi, Turku, Finland, 73-82
    • Oittinen P. 2006. "Kehitysaskelia kohti hybridimediahyppyjä. ". In Hybridihenkselit metsäklusterin innovoinnon edellytyksiä., T. Meristö, E. Torniainen and P. Kivistö, eds. 73-82. Faculty of Technology - Corporate Foresight Group CoFi/Åbo Akademi, Turku, Finland, 73-82.
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  • 24
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    • Thomas, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.