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Volumn , Issue , 2011, Pages 83-86

Measuring the impact of game controllers on player experience in FPS games

Author keywords

first person shooter; game controls; multi platform development; player engagement; player experience; usability; user experience

Indexed keywords

FIRST PERSON SHOOTER; MULTI-PLATFORM; PLAYER ENGAGEMENT; PLAYER EXPERIENCE; USABILITY; USER EXPERIENCE;

EID: 84860651224     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2181037.2181052     Document Type: Conference Paper
Times cited : (63)

References (18)
  • 1
    • 79957966527 scopus 로고    scopus 로고
    • User Experience Evaluation in Entertainment
    • Springer, London, UK
    • Bernhaupt, R. 2010. User Experience Evaluation in Entertainment. In Evaluating User Experience in Games. Springer, London, UK.
    • (2010) Evaluating User Experience in Games
    • Bernhaupt, R.1
  • 3
    • 80052081553 scopus 로고    scopus 로고
    • Assessing the core elements of the gaming experience
    • Bernhaupt, R. (Ed.): Springer, London, UK
    • Calvillo-Gámez, E. H., Cairns, P., & Cox, A. L. 2010. Assessing the core elements of the gaming experience. In: Bernhaupt, R. (Ed.): Evaluating User Experience in Games. Springer, London, UK.
    • (2010) Evaluating User Experience in Games
    • Calvillo-Gámez, E.H.1    Cairns, P.2    Cox, A.L.3
  • 4
    • 84893148699 scopus 로고    scopus 로고
    • The Evolution of Game Controllers and Control Schemes and Their Effect on Their Games
    • Cummings, A.H. 2007. The Evolution of Game Controllers and Control Schemes and Their Effect on Their Games. In Proceedings of MC07, Southampton, UK.
    • (2007) Proceedings of MC07, Southampton, UK
    • Cummings, A.H.1
  • 7
    • 34547984770 scopus 로고    scopus 로고
    • Performance of input devices in FPS target acquisition
    • ACM, New York, NY, USA
    • Isokoski, P. & Martin, B. 2007. Performance of input devices in FPS target acquisition. In Proceedings of ACE 2007, ACM, New York, NY, USA, 240-241.
    • (2007) Proceedings of ACE 2007 , pp. 240-241
    • Isokoski, P.1    Martin, B.2
  • 11
    • 79951536462 scopus 로고    scopus 로고
    • Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction
    • Nacke, L.E. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of FuturePlay 2010, Vancouver, BC. 159-166.
    • (2010) Proceedings of FuturePlay 2010, Vancouver, BC , pp. 159-166
    • Nacke, L.E.1
  • 13
    • 77956279588 scopus 로고    scopus 로고
    • Affective Ludology, Flow and Immersion in a FirstPerson Shooter: Measurement of Player Experience
    • Nacke, L.E. & Lindley, C. 2009. Affective Ludology, Flow and Immersion in a FirstPerson Shooter: Measurement of Player Experience. Loading, 3(5).
    • (2009) Loading , vol.3 , Issue.5
    • Nacke, L.E.1    Lindley, C.2
  • 16
    • 77954568627 scopus 로고    scopus 로고
    • "It is always a lot of fun!": Exploring Dimensions of Digital Dame Experience Using Focus Group Methodology
    • Poels, K., de Kort, Y., & Ijsselsteijn, W. 2007. "It is always a lot of fun!": Exploring Dimensions of Digital Dame Experience Using Focus Group Methodology. In Proceedings of FuturePlay 2007, Toronto, Canada.
    • (2007) Proceedings of FuturePlay 2007, Toronto, Canada
    • Poels, K.1    De Kort, Y.2    Ijsselsteijn, W.3
  • 17
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • Sweetser, P. & Wyeth, P. 2005. GameFlow: a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3).
    • (2005) Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.