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Volumn , Issue , 2007, Pages 15-24

Waiting for something to happen: Narratives, interactivity and agency and the video game cut-scene

Author keywords

Agency; Cut scene; Interactivity; Transmedia

Indexed keywords

AGENCY; CURRENT THEORIES; CUT-SCENE; FILM THEORY; GAME EXPERIENCE; GAMEPLAY; INTERACTIVE MEDIA; INTERACTIVITY; JACKSON; NARRATIVE AND STORYTELLING; THEORETICAL STRUCTURE; TRANSMEDIA; UBISOFT; VIDEO GAME;

EID: 84859948901     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (21)
  • 11
    • 84873367720 scopus 로고    scopus 로고
    • In defense of cutscenes
    • 2 Aug. 30 Nov. 2006
    • Klevjer, Rune. "In Defense of Cutscenes." Rune Klevjer Home Page. 2 Aug. 2006. 30 Nov. 2006. 〈http://www.uib.no/people/smkrk/docs/ klevjerpaper.htm〉
    • (2006) Rune Klevjer Home Page
    • Klevjer, R.1
  • 15
    • 4744352404 scopus 로고    scopus 로고
    • London: Routledge
    • Newman, James. Videogames. London: Routledge, 2004.
    • (2004) Videogames
    • Newman, J.1
  • 19
    • 84873345683 scopus 로고    scopus 로고
    • Gamecube. Sunnyvale, CA
    • Resident Evil 4. Gamecube. Sunnyvale, CA, 2005.
    • (2005) Resident Evil 4
  • 20
    • 84873351891 scopus 로고    scopus 로고
    • Still missing the link
    • 26 March. C1+
    • Tamaki, Julie. "Still Missing the Link." Los Angeles Times. 26 March 2006. C1+.
    • (2006) Los Angeles Times
    • Tamaki, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.