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Volumn , Issue , 2007, Pages 295-298

Communication and collaboration in educational multiplayer mobile games

Author keywords

Collaboration; Communication; Educational mobile games; Medium; Mobile gaming

Indexed keywords

COLLABORATION; COMMUNICATION AND COLLABORATIONS; COMMUNICATION MEDIUM; FUNDAMENTAL ATTRIBUTES; MEDIUM; MOBILE GAMES; MOBILE GAMING; STABILITY AND RELIABILITIES;

EID: 84859890351     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (19)
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    • Tokyo: Springer
    • Barkhuus, L. et al., 2005. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game. Proceedings of the 7th International Conference on Ubiquitous Computing. Tokyo: Springer, pp. 358-374.
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    • Barkhuus, L.1
  • 5
    • 84861299064 scopus 로고    scopus 로고
    • Life on the edge: Supporting collaboration in location-based experiences
    • Portland, Oregon: ACM Press
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    • (2004) Advances in Computer Entertainment Technology 2004 , pp. 360-361
    • Cheok, A.D.1
  • 10
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    • Where is the answer? - The importance of curiosity pervasive mobile games
    • November 14-18, 2007. Toronto, Canada
    • Islas-Sedano, C. et al., 2007. Where is the answer? - The importance of curiosity pervasive mobile games. Forthcoming Future play conference, November 14-18, 2007. Toronto, Canada
    • (2007) Forthcoming Future Play Conference
    • Islas-Sedano, C.1
  • 11
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    • Ancient runes - Using text input for interaction in mobile games
    • Boston, USA
    • Koivisto, E. et al., 2006. Ancient Runes - Using Text Input for Interaction in Mobile Games. Proceedings of ACM SIGGRAPH Video Game Symposium. Boston, USA.
    • (2006) Proceedings of ACM SIGGRAPH Video Game Symposium
    • Koivisto, E.1
  • 12
    • 74349125889 scopus 로고    scopus 로고
    • Accessed July 15, 2007
    • Koivisto, E., 2007. Mobile Games 2010, URL: http://research.nokia.com/tr/ NRC-TR-2007-011.pdf. Accessed July 15, 2007.
    • (2007) Mobile Games 2010
    • Koivisto, E.1
  • 14
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    • Pervasive games in a mote-enabled virtual world using tuple space middleware
    • Mottola, L. et al., 2006. Pervasive games in a mote-enabled virtual world using tuple space middleware. NETGAMES 2006: 29.
    • (2006) NETGAMES 2006 , pp. 29
    • Mottola, L.1
  • 15
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    • A mobile game to explore the use of location awareness on collaboration
    • Las Vegas, USA
    • Nova N. et al., 2006. A Mobile Game to Explore the Use of Location Awareness on Collaboration. In Poster for HCI International 2005, Las Vegas, USA.
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  • 17
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    • Mobile learning with a mobile game: Design and motivational effects
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    • Schwabe, G.1    Göth, C.2
  • 18
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    • Designing for learning or designing for fun? Setting usability guidelines for mobile educational games
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    • Thomas, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.