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Volumn , Issue , 2007, Pages 449-455

Developing a pattern language for flow experiences in video games

Author keywords

Experience design; Experiences; Flow; Methodology; Optimal experience; Pattern language; Video games

Indexed keywords

EXPERIENCE DESIGN; EXPERIENCES; FLOW; METHODOLOGY; OPTIMAL EXPERIENCE; PATTERN LANGUAGES; VIDEO GAME;

EID: 84859246351     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (38)
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  • 3
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  • 8
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    • Flow in games (and everything else
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    • Chen, J.1
  • 9
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    • Chen, J.1
  • 11
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    • Gameflow: A model for evaluating player enjoyment in games
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    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.