메뉴 건너뛰기




Volumn , Issue , 2011, Pages

Motivation based difficulty adaptation for therapeutic games

Author keywords

Game Difficulty Adaptation; Post Stroke Rehabilitation; Therapeutic Game

Indexed keywords

ADAPTATION TECHNIQUES; GAME DIFFICULTY ADAPTATION; POST-STROKE REHABILITATION; REAL-TIME ADAPTATION; SERIOUS GAMES; THERAPEUTIC GAME; UPPER-LIMB REHABILITATION;

EID: 84859091703     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SeGAH.2011.6165459     Document Type: Conference Paper
Times cited : (15)

References (31)
  • 2
    • 84859058142 scopus 로고    scopus 로고
    • Programmation : Hugues Bernet-Rollande. Game site: www.glucifer.net, Febrery
    • L'affaire Birman, realized by Graphbox graphics creation studio. http://www.graphbox.com/, Programmation : Hugues Bernet-Rollande. Game site: www.glucifer.net, Febrery 2010.
    • (2010) L'Affaire Birman, Realized by Graphbox Graphics Creation Studio
  • 3
    • 38149134614 scopus 로고    scopus 로고
    • Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors
    • F. Buttussi, L. Chittaro, R. Ranon and A. Verona, Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors, Smart Graphics, 85-96, 2007.
    • (2007) Smart Graphics , pp. 85-96
    • Buttussi, F.1    Chittaro, L.2    Ranon, R.3    Verona, A.4
  • 11
    • 34248525935 scopus 로고    scopus 로고
    • Game design invirtual reality systems for stroke rehabilitation
    • D. Goude, S. Bjork, M. Rydmark, Game design invirtual reality systems for stroke rehabilitation, Stud Health Technol Inform, 146-8, 2007.
    • (2007) Stud Health Technol Inform , pp. 146-148
    • Goude, D.1    Bjork, S.2    Rydmark, M.3
  • 18
    • 80053115967 scopus 로고    scopus 로고
    • Feedback and virtual environments for motor learning and rehabilitation
    • M. Levin, H. Sveistrup and S. Subramanian, Feedback and virtual environments for motor learning and rehabilitation, Schedae, 1, 19-36, 2010.
    • (2010) Schedae , vol.1 , pp. 19-36
    • Levin, M.1    Sveistrup, H.2    Subramanian, S.3
  • 21
    • 0000733973 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • R. E. Snow and M. J. Farr (Eds.), Hillsdale, NJ: Lawrence Erlbaum Associates
    • T. Malone and M. Lepper, Making learning fun: A taxonomy of intrinsic motivations for learning, In R. E. Snow and M. J. Farr (Eds.), Aptitude, learning and instruction, Hillsdale, NJ: Lawrence Erlbaum Associates, 1987.
    • (1987) Aptitude, Learning and Instruction
    • Malone, T.1    Lepper, M.2
  • 22
    • 84859058147 scopus 로고    scopus 로고
    • France
    • Mojos, Moteur de Jeu Oriente-Sante project, France, http://www.mojos.fr, 2010.
    • (2010)
  • 23
    • 84859073141 scopus 로고    scopus 로고
    • MindHabits game, http://www.mindhabits.com/, 2008.
    • (2008) MindHabits Game
  • 24
    • 45649084755 scopus 로고    scopus 로고
    • The roles oftask difficulty and prior videogame experience on performance and motivation in instructional videogames
    • K. Orvis,D. Horn, and J. Belanich, The roles oftask difficulty and prior videogame experience on performance and motivation in instructional videogames, Computers in Human behavior, 2415-2433, 2008.
    • (2008) Computers in Human Behavior , pp. 2415-2433
    • Orvis, K.1    Horn, D.2    Belanich, J.3
  • 28
    • 84859079720 scopus 로고    scopus 로고
    • Science Pirates game, http://www.sciencepirates.org/, 2008.
    • (2008)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.