-
1
-
-
1242343719
-
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
-
D. A. Gentilea, P. J. Lynchb, J. R. Linderc, and D. A. Walsha, "The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance," Journal of Adolescence, vol. 27, 2004.
-
(2004)
Journal of Adolescence
, vol.27
-
-
Gentilea, D.A.1
Lynchb, P.J.2
Linderc, J.R.3
Walsha, D.A.4
-
4
-
-
38349055132
-
Digital games target social change
-
K. Schreiner, "Digital games target social change," IEEE Computer Graphics and Applications, vol. 28, no. 1, pp. 12-17, 2008.
-
(2008)
IEEE Computer Graphics and Applications
, vol.28
, Issue.1
, pp. 12-17
-
-
Schreiner, K.1
-
5
-
-
77953834745
-
Video games inhealth care: Closing the gap
-
P. M. Kato, "Video games inhealth care: Closing the gap."Review of General Psychology, vol. 14, no. 2, pp. 113-121, 2010.
-
(2010)
Review of General Psychology
, vol.14
, Issue.2
, pp. 113-121
-
-
Kato, P.M.1
-
6
-
-
36849042174
-
Playing for real: Video games and stories for health-related behavior change
-
T. Baranowski, R. Buday, D. Thompson, and J. Baranowski, "Playing for real: Video games and stories for health-related behavior change," American Journal of Preventive Medicine, vol. 34, no. 1, pp. 74-82, 2008.
-
(2008)
American Journal of Preventive Medicine
, vol.34
, Issue.1
, pp. 74-82
-
-
Baranowski, T.1
Buday, R.2
Thompson, D.3
Baranowski, J.4
-
8
-
-
34547838106
-
Improvement in Cancer-Related Knowledge Following Use of a Psychoeducational Video Game for Adolescents and Young Adults with Cancer
-
DOI 10.1016/j.jadohealth.2007.04.006, PII S1054139X07001759
-
I. L. Beale, P. M. Kato, V. M. Marin-Bowling, N. Guthrie, and S. W. Cole, "Improvement incancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer," Journal of Adolescent Health, vol. 41, no. 3, pp. 263-270, 2007. (Pubitemid 47247590)
-
(2007)
Journal of Adolescent Health
, vol.41
, Issue.3
, pp. 263-270
-
-
Beale, I.L.1
Kato, P.M.2
Marin-Bowling, V.M.3
Guthrie, N.4
Cole, S.W.5
-
9
-
-
49849084908
-
A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
-
P. M. Kato, S. W. Cole, A. S. Bradlyn, and B. H. Pollock, "A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial," PEDIATRICS, vol. 122, no. 2, pp. e305-e317, 2008.
-
(2008)
Pediatrics
, vol.122
, Issue.2
-
-
Kato, P.M.1
Cole, S.W.2
Bradlyn, A.S.3
Pollock, B.H.4
-
10
-
-
70350066181
-
Serious games for upper limb rehabilitation following stroke
-
0
-
J. W. Burke, M. McNeill, D. Charles, P. Morrow, J. Crosbie, and S. McDonough, "Serious games for upper limb rehabilitation following stroke," Games and Virtual Worlds for Serious Applications, Conference in, vol. 0, pp. 103-110, 2009.
-
(2009)
Games and Virtual Worlds for Serious Applications, Conference in
, pp. 103-110
-
-
Burke, J.W.1
McNeill, M.2
Charles, D.3
Morrow, P.4
Crosbie, J.5
McDonough, S.6
-
11
-
-
0027506164
-
Cognitive distraction and relaxation training for the control of side effects due to cancer chemotherapy
-
J. Vasterling, R. Jenkins, D. Tope, and T. G. Burish, "Cognitive distraction and relaxation training for the control of side effects due to cancer chemotherapy," Journal of Behavioral Medicine, vol. 16, pp. 65-79, 1993.
-
(1993)
Journal of Behavioral Medicine
, vol.16
, pp. 65-79
-
-
Vasterling, J.1
Jenkins, R.2
Tope, D.3
Burish, T.G.4
-
12
-
-
47349117416
-
Online video game therapy for mental health concerns: A review
-
DOI 10.1177/0020764008091659
-
N. Wilkinson, R. Ang, and D. Goh, "Online video game therapy for mental health concerns: a review." The International Journal of Social Psychiatry, vol. 54, no. 4, pp. 370-382, 2008. (Pubitemid 351997927)
-
(2008)
International Journal of Social Psychiatry
, vol.54
, Issue.4
, pp. 370-382
-
-
Wilkinson, N.1
Ang, R.P.2
Goh, D.H.3
-
14
-
-
84928965205
-
Serious games for serious problems: From ludicus to therapeuticus
-
P. Gamito, J. Oliveira, D. Morais, P. Rosa, and T. Saraiva, "Serious games for serious problems: from ludicus to therapeuticus,"Virtual Reality, 2010.
-
(2010)
Virtual Reality
-
-
Gamito, P.1
Oliveira, J.2
Morais, D.3
Rosa, P.4
Saraiva, T.5
-
15
-
-
84953196613
-
Experiences using apc in play therapy with children
-
R. Kokish, "Experiences using apc in play therapy with children," Computers in Human Services, vol. 11, pp. 141-150, 1994.
-
(1994)
Computers in Human Services
, vol.11
, pp. 141-150
-
-
Kokish, R.1
-
16
-
-
0026347075
-
Can the mario bros help? Nintendo games as an adjunct in psychotherapy with children
-
J. Gardner, "Can the mario bros help? Nintendo games as an adjunct in psychotherapy with children." Psychotherapy: Theory, Research, Practice, Training, vol. 28, pp. 667-670, 1991.
-
(1991)
Psychotherapy: Theory, Research, Practice, Training
, vol.28
, pp. 667-670
-
-
Gardner, J.1
-
17
-
-
44349149947
-
Treasure hunt - A serious game to support psychotherapeutic treatment of children
-
e. a. S.K. Andersen, Ed. IOS Press
-
V. Brezinka, "Treasure hunt - a serious game to support psychotherapeutic treatment of children," in E-health Beyond The Horizon - Get It There, Studies In Health Technology And Informatics, Volume 136, e. a. S.K. Andersen, Ed. IOS Press, 2008, pp. 71-76.
-
(2008)
E-health Beyond the Horizon - Get It There, Studies in Health Technology and Informatics
, vol.136
, pp. 71-76
-
-
Brezinka, V.1
-
18
-
-
38449084892
-
Serious games can support psychotherapy in children and adolescents
-
HCI And Usability For Medicine And Health Care, A. Holzinger, Ed. Springer, Berlin
-
V. Brezinka and L. Hovestadt, "Serious games can support psychotherapy in children and adolescents," in HCI And Usability For Medicine And Health Care, Lecture Notes In Computer Science 4799, A. Holzinger, Ed. Springer, Berlin, 2007, pp. 357-365.
-
(2007)
Lecture Notes in Computer Science
, vol.4799
, pp. 357-365
-
-
Brezinka, V.1
Hovestadt, L.2
-
20
-
-
84993012754
-
Personal investigator: Atherapeutic 3d game for adolescent psychotherapy
-
D. Coyle, M. Matthews, J. Sharry, A. Nisbet, and G. Doherty, "Personal investigator: Atherapeutic 3d game for adolescent psychotherapy," in International Journal Of Interactive Technology And Smart Education, 2, 2005, pp. 73-88.
-
(2005)
International Journal of Interactive Technology and Smart Education
, vol.2
, pp. 73-88
-
-
Coyle, D.1
Matthews, M.2
Sharry, J.3
Nisbet, A.4
Doherty, G.5
-
21
-
-
85027968291
-
Personal investigator: A therapeutic 3d game for teenagers
-
D. Coyle and M. Matthews, "Personal investigator: A therapeutic 3d game for teenagers," in The Social Learning Through Gaming Workshop, Conference On Human Factors In Computing Systems, 2004, pp. 73-88.
-
Social Learning Through Gaming Workshop, Conference on Human Factors in Computing Systems, 2004
, pp. 73-88
-
-
Coyle, D.1
Matthews, M.2
-
27
-
-
84859069168
-
-
Rockland, MA, USA: Charles River Media, Inc.
-
M. DeLoura, Game Programming Gems vol.1,2. Rockland, MA, USA: Charles River Media, Inc., 2001.
-
(2001)
Game Programming Gems
, vol.1-2
-
-
DeLoura, M.1
-
28
-
-
84859063165
-
Scripting language inserious games for psychology
-
T. Grudzinski, R. Mikuszewski, A. Szczesna, M. Szynalik, and K. Urbanek, "Scripting language inserious games for psychology," Journal of Medical Information and Technologies, vol. 16, pp. 61-68, 2010.
-
(2010)
Journal of Medical Information and Technologies
, vol.16
, pp. 61-68
-
-
Grudzinski, T.1
Mikuszewski, R.2
Szczesna, A.3
Szynalik, M.4
Urbanek, K.5
|