메뉴 건너뛰기




Volumn , Issue , 2011, Pages

The psychology serious game prototype for preschool children

Author keywords

serious games in psychology; therapeutic goals

Indexed keywords

COMPUTER GAME; MARKET DEVELOPMENT; SERIOUS GAMES; SERIOUS GAMES IN PSYCHOLOGY; THERAPEUTIC GOALS;

EID: 84859063068     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SeGAH.2011.6165435     Document Type: Conference Paper
Times cited : (20)

References (28)
  • 1
    • 1242343719 scopus 로고    scopus 로고
    • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    • D. A. Gentilea, P. J. Lynchb, J. R. Linderc, and D. A. Walsha, "The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance," Journal of Adolescence, vol. 27, 2004.
    • (2004) Journal of Adolescence , vol.27
    • Gentilea, D.A.1    Lynchb, P.J.2    Linderc, J.R.3    Walsha, D.A.4
  • 4
  • 5
    • 77953834745 scopus 로고    scopus 로고
    • Video games inhealth care: Closing the gap
    • P. M. Kato, "Video games inhealth care: Closing the gap."Review of General Psychology, vol. 14, no. 2, pp. 113-121, 2010.
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 113-121
    • Kato, P.M.1
  • 8
    • 34547838106 scopus 로고    scopus 로고
    • Improvement in Cancer-Related Knowledge Following Use of a Psychoeducational Video Game for Adolescents and Young Adults with Cancer
    • DOI 10.1016/j.jadohealth.2007.04.006, PII S1054139X07001759
    • I. L. Beale, P. M. Kato, V. M. Marin-Bowling, N. Guthrie, and S. W. Cole, "Improvement incancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer," Journal of Adolescent Health, vol. 41, no. 3, pp. 263-270, 2007. (Pubitemid 47247590)
    • (2007) Journal of Adolescent Health , vol.41 , Issue.3 , pp. 263-270
    • Beale, I.L.1    Kato, P.M.2    Marin-Bowling, V.M.3    Guthrie, N.4    Cole, S.W.5
  • 9
    • 49849084908 scopus 로고    scopus 로고
    • A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
    • P. M. Kato, S. W. Cole, A. S. Bradlyn, and B. H. Pollock, "A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial," PEDIATRICS, vol. 122, no. 2, pp. e305-e317, 2008.
    • (2008) Pediatrics , vol.122 , Issue.2
    • Kato, P.M.1    Cole, S.W.2    Bradlyn, A.S.3    Pollock, B.H.4
  • 11
    • 0027506164 scopus 로고
    • Cognitive distraction and relaxation training for the control of side effects due to cancer chemotherapy
    • J. Vasterling, R. Jenkins, D. Tope, and T. G. Burish, "Cognitive distraction and relaxation training for the control of side effects due to cancer chemotherapy," Journal of Behavioral Medicine, vol. 16, pp. 65-79, 1993.
    • (1993) Journal of Behavioral Medicine , vol.16 , pp. 65-79
    • Vasterling, J.1    Jenkins, R.2    Tope, D.3    Burish, T.G.4
  • 12
    • 47349117416 scopus 로고    scopus 로고
    • Online video game therapy for mental health concerns: A review
    • DOI 10.1177/0020764008091659
    • N. Wilkinson, R. Ang, and D. Goh, "Online video game therapy for mental health concerns: a review." The International Journal of Social Psychiatry, vol. 54, no. 4, pp. 370-382, 2008. (Pubitemid 351997927)
    • (2008) International Journal of Social Psychiatry , vol.54 , Issue.4 , pp. 370-382
    • Wilkinson, N.1    Ang, R.P.2    Goh, D.H.3
  • 15
    • 84953196613 scopus 로고
    • Experiences using apc in play therapy with children
    • R. Kokish, "Experiences using apc in play therapy with children," Computers in Human Services, vol. 11, pp. 141-150, 1994.
    • (1994) Computers in Human Services , vol.11 , pp. 141-150
    • Kokish, R.1
  • 16
    • 0026347075 scopus 로고
    • Can the mario bros help? Nintendo games as an adjunct in psychotherapy with children
    • J. Gardner, "Can the mario bros help? Nintendo games as an adjunct in psychotherapy with children." Psychotherapy: Theory, Research, Practice, Training, vol. 28, pp. 667-670, 1991.
    • (1991) Psychotherapy: Theory, Research, Practice, Training , vol.28 , pp. 667-670
    • Gardner, J.1
  • 17
    • 44349149947 scopus 로고    scopus 로고
    • Treasure hunt - A serious game to support psychotherapeutic treatment of children
    • e. a. S.K. Andersen, Ed. IOS Press
    • V. Brezinka, "Treasure hunt - a serious game to support psychotherapeutic treatment of children," in E-health Beyond The Horizon - Get It There, Studies In Health Technology And Informatics, Volume 136, e. a. S.K. Andersen, Ed. IOS Press, 2008, pp. 71-76.
    • (2008) E-health Beyond the Horizon - Get It There, Studies in Health Technology and Informatics , vol.136 , pp. 71-76
    • Brezinka, V.1
  • 18
    • 38449084892 scopus 로고    scopus 로고
    • Serious games can support psychotherapy in children and adolescents
    • HCI And Usability For Medicine And Health Care, A. Holzinger, Ed. Springer, Berlin
    • V. Brezinka and L. Hovestadt, "Serious games can support psychotherapy in children and adolescents," in HCI And Usability For Medicine And Health Care, Lecture Notes In Computer Science 4799, A. Holzinger, Ed. Springer, Berlin, 2007, pp. 357-365.
    • (2007) Lecture Notes in Computer Science , vol.4799 , pp. 357-365
    • Brezinka, V.1    Hovestadt, L.2
  • 27
    • 84859069168 scopus 로고    scopus 로고
    • Rockland, MA, USA: Charles River Media, Inc.
    • M. DeLoura, Game Programming Gems vol.1,2. Rockland, MA, USA: Charles River Media, Inc., 2001.
    • (2001) Game Programming Gems , vol.1-2
    • DeLoura, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.