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Volumn , Issue , 2009, Pages 1937-1945

Bootstrapping from game tree search

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; HEURISTIC ALGORITHMS; SOFTWARE TESTING; TREES (MATHEMATICS);

EID: 84858720579     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (51)

References (13)
  • 1
    • 0002882372 scopus 로고    scopus 로고
    • Knightcap: A chess program that learns by combining td(lambda) with game-tree search
    • Morgan Kaufmann, San Francisco, CA
    • Baxter, J., Tridgell, A., & Weaver, L. (1998). Knightcap: a chess program that learns by combining td(lambda) with game-tree search. Proc. 15th International Conf. on Machine Learning (pp. 28-36). Morgan Kaufmann, San Francisco, CA.
    • (1998) Proc. 15th International Conf. on Machine Learning , pp. 28-36
    • Baxter, J.1    Tridgell, A.2    Weaver, L.3
  • 2
    • 0025416805 scopus 로고
    • A generalised quiescence search algorithm
    • Beal, D. F. (1990). A generalised quiescence search algorithm. Artificial Intelligence, 43, 85-98.
    • (1990) Artificial Intelligence , vol.43 , pp. 85-98
    • Beal, D.F.1
  • 8
    • 0001201756 scopus 로고
    • Some studies in machine learning using the game of checkers
    • Samuel, A. L. (1959). Some studies in machine learning using the game of checkers. IBM Journal of Research and Development, 3.
    • (1959) IBM Journal of Research and Development , vol.3
    • Samuel, A.L.1
  • 10
    • 0038145011 scopus 로고    scopus 로고
    • Temporal difference learning applied to a high performance game playing program
    • Schaeffer, J., Hlynka, M., & Jussila, V. (2001). Temporal difference learning applied to a high performance game playing program. IJCAI, 529-534.
    • (2001) IJCAI , pp. 529-534
    • Schaeffer, J.1    Hlynka, M.2    Jussila, V.3
  • 11
    • 33847202724 scopus 로고
    • Learning to predict by the method of temporal differences
    • Sutton, R. (1988). Learning to predict by the method of temporal differences. Machine Learning, 3, 9-44.
    • (1988) Machine Learning , vol.3 , pp. 9-44
    • Sutton, R.1
  • 12
    • 0000985504 scopus 로고
    • TD-gammon, a self-teaching backgammon program, achieves master-level play
    • Tesauro, G. (1994). TD-gammon, a self-teaching backgammon program, achieves master-level play. Neural Computation, 6, 215-219.
    • (1994) Neural Computation , vol.6 , pp. 215-219
    • Tesauro, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.