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Volumn 2, Issue 1, 2010, Pages 23-26

The function of intrinsic and extrinsic motivation in educational virtual games and simulations

Author keywords

Distance education; Educational games; Motivation; Online learning; Virtual environment; Virtual simulations

Indexed keywords


EID: 84858649381     PISSN: 17980461     EISSN: 17998859     Source Type: Journal    
DOI: 10.4304/jetwi.2.1.23-36     Document Type: Review
Times cited : (27)

References (13)
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  • 3
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    • Effectiveness of a virtual laboratory as a preparatory resource for distance education chemistry students
    • Dalgarno, B., Bishop, A., Adlong, W., & Bedgood, D. (2009). Effectiveness of a virtual laboratory as a preparatory resource for distance education chemistry students. Computers & Education, 53(3), 853-865.
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  • 4
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    • Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
    • Dickey, M. (2007). Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research and Development, 55(3), 253-273.
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    • Dickey, M.1
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    • Expanding distance education in the spatial sciences through virtual learning entities and a virtual GIS computer laboratory
    • Grunwald, S., Ramasundaram, V., Bruland, G., & Jesseman, D. (2007). Expanding distance education in the spatial sciences through virtual learning entities and a virtual GIS computer laboratory. International Journal of Distance Education Technologies, 5(1), 54-69. (Pubitemid 46616176)
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    • Grunwald, S.1    Ramasundaram, V.2    Bruland, G.L.3    Jesseman, D.K.4
  • 6
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    • Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature
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    • Hansen, M.1
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    • The organizational, governmental and external political forces shaping distance education
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    • Konetes, G.1
  • 10
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    • Constructing the cafe university: Teaching and learning on the digital frontier
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  • 11
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    • Rethinking (e) learning: A manifesto for connected generations
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  • 12
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    • What influences college students to continue using business simulation games? The Taiwan experience
    • Tao, Y., Cheng, C., & Sun, S. (2009). What influences college students to continue using business simulation games? The Taiwan experience. Computers & Education, 53(3), 929-939.
    • (2009) Computers & Education , vol.53 , Issue.3 , pp. 929-939
    • Tao, Y.1    Cheng, C.2    Sun, S.3
  • 13
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    • A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing
    • Warren, S., Barab, S., & Dondlinger, M. (2008). A MUVE towards PBL writing: effects of a digital learning environment designed to improve elementary student writing. Journal of Research on Technology in Education, 41(1), 113-140.
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    • Warren, S.1    Barab, S.2    Dondlinger, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.