메뉴 건너뛰기




Volumn 2, Issue , 2011, Pages 671-675

When a console game becomes CSCL: Play' participatory learning and 8-bit home computing in India

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER INTERACTION; COMPUTER SUPPORTED COLLABORATIVE LEARNING; COMPUTING PLATFORM; DESIGN IMPLICATIONS; HOME COMPUTING; PARTICIPATORY LEARNING; VIDEO GAME;

EID: 84858408225     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (15)
  • 3
    • 48249086163 scopus 로고    scopus 로고
    • Children's learning processes using unsupervised "hole in the wall" computers in shared public spaces
    • Dangwal' R.' & Kapur' P. (2008). Children's learning processes using unsupervised "hole in the wall" computers in shared public spaces. Australasian Journal of Educational Technology' 24(3)' 339-354.
    • (2008) Australasian Journal of Educational Technology , vol.24 , Issue.3 , pp. 339-354
    • Dangwal, R.1    Kapur, P.2
  • 4
    • 58049189863 scopus 로고    scopus 로고
    • Learning through teaching: Peer-mediated instruction in minimally invasive education
    • Dangwal' R.' & Kapur' P. (2009). Learning through teaching: Peer-mediated instruction in minimally invasive education. British Journal of Educational Technology' 40(1)' 5-22.
    • (2009) British Journal of Educational Technology , vol.40 , Issue.1 , pp. 5-22
    • Dangwal, R.1    Kapur, P.2
  • 5
    • 77957940785 scopus 로고    scopus 로고
    • Technology-supported cross-cultural collaborative learning in the developing world
    • P. Hinds' A.-M. Søderberg' R. Vatrapu' T. Ishida' M. Maznevski & G. M. Olson Eds.' Copenhagen: Association for Computing Machinery
    • Hoadley' C.' Honwad' S.' & Tamminga' K. R. (2010). Technology-supported cross-cultural collaborative learning in the developing world. In P. Hinds' A.-M. Søderberg' R. Vatrapu' T. Ishida' M. Maznevski & G. M. Olson (Eds.)' Third International Conference on Intercultural Collaboration (pp. 131-140). Copenhagen: Association for Computing Machinery.
    • (2010) Third International Conference on Intercultural Collaboration , pp. 131-140
    • Hoadley, C.1    Honwad, S.2    Tamminga, K.R.3
  • 6
    • 0041564432 scopus 로고    scopus 로고
    • Finding the ties that bind: Tools in support of a knowledge-building community
    • K. A. Renninger & W. Shumar Eds' New York: Cambridge University Press
    • Hoadley' C.' & Pea' R. (2002). Finding the ties that bind: Tools in support of a knowledge-building community. In K. A. Renninger & W. Shumar (Eds.)' Building virtual communities: Learning and change in cyberspace (pp. 321-354). New York: Cambridge University Press.
    • (2002) Building Virtual Communities: Learning and Change in Cyberspace , pp. 321-354
    • Hoadley, C.1    Pea, R.2
  • 8
    • 84858417900 scopus 로고    scopus 로고
    • Paper presented at the Proceedings of the 3rd conference on Designing interactive systems: processes' practices' methods' and techniques' New York City' New York' United States
    • Millen' D. R. (2000). Rapid ethnography: time deepening strategies for HCI field research. Paper presented at the Proceedings of the 3rd conference on Designing interactive systems: processes' practices' methods' and techniques' New York City' New York' United States.
    • (2000) Rapid Ethnography: Time Deepening Strategies for HCI Field Research
    • Millen, D.R.1
  • 10
    • 33646408803 scopus 로고    scopus 로고
    • Understanding and designing for intermediated information tasks in India
    • Parikh' T.' & Ghosh' K. (2006). Understanding and Designing for Intermediated Information Tasks in India. IEEE Pervasive Computing Magazine' 5(2)' 32-38.
    • (2006) IEEE Pervasive Computing Magazine , vol.5 , Issue.2 , pp. 32-38
    • Parikh, T.1    Ghosh, K.2
  • 14
    • 58149356332 scopus 로고    scopus 로고
    • Game' in-room' in-world: Reconnecting video game play to the rest of kids' lives
    • K. Salen Ed.' The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge' MA: The MIT Press
    • Stevens' R.' Satwicz' T.' & McCarthy' L. (2008). In-Game' In-Room' In-World: Reconnecting Video Game Play to the Rest of Kids' Lives. In K. Salen (Ed.)' The Ecology of Games: Connecting Youth' Games' and Learning. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge' MA: The MIT Press.
    • (2008) The Ecology of Games: Connecting Youth' Games' and Learning
    • Stevens, R.1    Satwicz, T.2    McCarthy, L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.