메뉴 건너뛰기




Volumn , Issue , 2012, Pages 579-582

Verbal coordination in first person shooter games

Author keywords

collaborative virtual environments; cve; first person shooter; fps; verbal coordination; voice communication

Indexed keywords

COLLABORATIVE VIRTUAL ENVIRONMENT; CVE; FIRST PERSON SHOOTER; FPS; VERBAL COORDINATION;

EID: 84858228742     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2145204.2145292     Document Type: Conference Paper
Times cited : (28)

References (10)
  • 1
    • 0033279984 scopus 로고    scopus 로고
    • Supporting awareness and interaction through collaborative virtual interfaces
    • Fraser, M., Benford, S., Hindmarsh, J., and Heath, C. Supporting awareness and interaction through collaborative virtual interfaces. UIST '99, 27-36.
    • UIST '99 , pp. 27-36
    • Fraser, M.1    Benford, S.2    Hindmarsh, J.3    Heath, C.4
  • 3
    • 10044247088 scopus 로고    scopus 로고
    • From text to talk: Multiplayer games and voiceover IP
    • Halloran, J., Rogers, Y., and Fitzpatrick, G. From text to talk: multiplayer games and voiceover IP. Level Up '04, 130-142.
    • Level Up '04 , pp. 130-142
    • Halloran, J.1    Rogers, Y.2    Fitzpatrick, G.3
  • 4
    • 0001898899 scopus 로고    scopus 로고
    • Collaborative activity and technological design: Task coordination in London underground control rooms
    • Heath, C. & Luff, P. Collaborative activity and technological design: task coordination in London underground control rooms. ECSCW '91, 65-80.
    • ECSCW '91 , pp. 65-80
    • Heath, C.1    Luff, P.2
  • 5
    • 0032282160 scopus 로고    scopus 로고
    • Fragmented interaction: Establishing mutual orientation in virtual environments
    • Hindmarsh, J., Fraser, M., Heath, C., Benford, S., and Greenhalgh, C. Fragmented interaction: establishing mutual orientation in virtual environments. CSCW '98, 217-226.
    • CSCW '98 , pp. 217-226
    • Hindmarsh, J.1    Fraser, M.2    Heath, C.3    Benford, S.4    Greenhalgh, C.5
  • 6
    • 24644437366 scopus 로고    scopus 로고
    • Virtual team interactions in networked multimedia games-case: "Counter-strike" - Multiplayer 3D action game
    • Manninen, T. Virtual team interactions in networked multimedia games-case: "counter-strike" - multiplayer 3D action game. Presence 2001.
    • Presence 2001
    • Manninen, T.1
  • 8
    • 84873349213 scopus 로고    scopus 로고
    • Exploring e-sports: A case study of gameplay in counter-strike
    • Rambusch, J., Jakobsson, P., and Pargman, D. Exploring e-sports: a case study of gameplay in counter-strike. Proc DiGRA 2007, 157-164.
    • Proc DiGRA 2007 , pp. 157-164
    • Rambusch, J.1    Jakobsson, P.2    Pargman, D.3
  • 9
    • 79958170838 scopus 로고    scopus 로고
    • Zero-fidelity simulation of fire emergency response: Improving team coordination learning
    • Toups, Z. O., Kerne, A., Hamilton, W. A., and Shahzad, N. Zero-fidelity simulation of fire emergency response: improving team coordination learning. CHI '11, 1959-1968.
    • CHI '11 , pp. 1959-1968
    • Toups, Z.O.1    Kerne, A.2    Hamilton, W.A.3    Shahzad, N.4
  • 10
    • 3042721616 scopus 로고    scopus 로고
    • Creative player actions in FPS online video games - Playing counter-strike
    • Wright, T., Breidenbach, P., and Boria, E. Creative player actions in FPS online video games - playing counter-strike. Intl J of Comp. Game Res. 2 (2), 2002.
    • (2002) Intl J of Comp. Game Res. , vol.2 , Issue.2
    • Wright, T.1    Breidenbach, P.2    Boria, E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.