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Volumn , Issue , 2012, Pages 53-54

Incentives for emotional multimedia tagging

Author keywords

achievements; badges; emotional tagging; gamification; incentive system; memose; rewards

Indexed keywords

ACHIEVEMENTS; BADGES; EMOTIONAL TAGGING; GAMIFICATION; INCENTIVE SYSTEMS; MEMOSE; REWARDS;

EID: 84858187848     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2141512.2141539     Document Type: Conference Paper
Times cited : (5)

References (6)
  • 1
    • 70450198227 scopus 로고    scopus 로고
    • Differences between Web1.0 and Web2.0
    • Cormode, G., and Krishnamurthy, B. Differences between Web1.0 and Web2.0. First Monday 13, 6 (2008).
    • (2008) First Monday , vol.13 , pp. 6
    • Cormode, G.1    Krishnamurthy, B.2
  • 2
    • 79951868540 scopus 로고    scopus 로고
    • The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices
    • Jakobsson, M. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. Game Studies. International Journal of Computer Game Research 11, 1 (2011). http://gamestudies.org/1101/articles/ jakobsson.
    • (2011) International Journal of Computer Game Research , vol.11 , pp. 1
    • Jakobsson, M.1
  • 3
    • 77956016927 scopus 로고    scopus 로고
    • MEMOSE. Search Engine for Emotions in Multimedia Documents
    • ACM Press
    • Knautz, K., Siebenlist, T., and Stock, W.G. MEMOSE. Search Engine for Emotions in Multimedia Documents. In Proc. SIGIR 2010, ACM Press (2010), 791-792.
    • (2010) Proc. SIGIR 2010 , pp. 791-792
    • Knautz, K.1    Siebenlist, T.2    Stock, W.G.3
  • 4
    • 49249119915 scopus 로고    scopus 로고
    • Designing Games with a Purpose
    • von Ahn, L., and Dabbish, L. Designing Games with a Purpose. Commun ACM 51, 8 (2008), 58-67.
    • (2008) Commun ACM , vol.51 , Issue.8 , pp. 58-67
    • Von Ahn, L.1    Dabbish, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.