-
1
-
-
0002574341
-
Verification, Validation and Testing
-
Chapter John Wiley and Sons
-
Balci, O. 1997. Handbook of Simulation. Principles, Methodology, Advances, Application and Practice, Chapter Verification, Validation and Testing, 335-393. John Wiley and Sons.
-
(1997)
Handbook of Simulation. Principles, Methodology, Advances, Application and Practice
, pp. 335-393
-
-
Balci, O.1
-
2
-
-
84866597434
-
How Game Technology can be used to improve Simulations
-
Delft University of Technology
-
Bijl, J. L. 2009a. "How Game Technology can be used to improve Simulations". literature survey, Delft University of Technology.
-
(2009)
Literature Survey
-
-
Bijl, J.L.1
-
5
-
-
84883099259
-
Game Development: Harder Than You Think
-
February
-
Blow, J. 2004, February. "Game Development: Harder Than You Think". Queue 1:28-37.
-
(2004)
Queue
, vol.1
, pp. 28-37
-
-
Blow, J.1
-
6
-
-
60749136516
-
Controls: Emulation to improve the performance of container terminals
-
December. edited by S. J. Mason, R. R. Hill, L. Moench, O. Rose, T. Jefferson, and J. W. Fowler, WSC '08, Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
Boer, C. A., and Y. Saanen. 2008, December. "Controls: emulation to improve the performance of container terminals". In Proceedings of the 2008 Winter Simulation Conference, edited by S. J. Mason, R. R. Hill, L. Moench, O. Rose, T. Jefferson, and J. W. Fowler, WSC '08, 2639-2647. Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
(2008)
Proceedings of the 2008 Winter Simulation Conference
, pp. 2639-2647
-
-
Boer, C.A.1
Saanen, Y.2
-
8
-
-
84858058875
-
-
Epic Games Accessed Mar. 1, 2011
-
Epic Games 2011a. "Unreal Development Kit licensing". Accessed Mar. 1, 2011. http://www.udk.com/licensing.
-
(2011)
Unreal Development Kit Licensing
-
-
-
9
-
-
84858015567
-
-
Epic Games Accessed Mar. 1, 2011
-
Epic Games 2011b. "The Unreal Engine renderer". Accessed Mar. 1, 2011. http://www.unreal.com/features.php?ref=rendering.
-
(2011)
The Unreal Engine Renderer
-
-
-
10
-
-
79951626536
-
An approach for loosely coupled discrete event simulation models and animation components
-
December. edited by B. Johansson, S. Jain, J. Montoya-Torres, J. Hugan, and E. Yücesan, Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
Fumarola, M., M. Seck, and A. Verbraeck. 2010, December. "An approach for loosely coupled discrete event simulation models and animation components.". In Proceedings of the 2010 Winter Simulation Conference, edited by B. Johansson, S. Jain, J. Montoya-Torres, J. Hugan, and E. Yücesan, 2161-2170. Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
(2010)
Proceedings of the 2010 Winter Simulation Conference
, pp. 2161-2170
-
-
Fumarola, M.1
Seck, M.2
Verbraeck, A.3
-
11
-
-
0033307481
-
General-purpose concurrent and post-processed animation with Proof
-
December. edited by P. A. Farrington, H. B. Nembhard, D. T. Sturrock, and G. Evans, WSC '99, Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
Henriksen, J. O. 1999, December. "General-purpose concurrent and post-processed animation with Proof". In Proceedings of the 1999 Winter Simulation Conference, edited by P. A. Farrington, H. B. Nembhard, D. T. Sturrock, and G. Evans, WSC '99, 176-181. Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
(1999)
Proceedings of the 1999 Winter Simulation Conference
, pp. 176-181
-
-
Henriksen, J.O.1
-
12
-
-
38049052443
-
-
Chapter 19, Norwell, MA, USA: Kluwer Academic Publishers
-
Kincaid, J. P., R. Hamilton, R. W. Tarr, and H. Sangani. 2003. Simulation in education and training, Chapter 19, 437-456. Norwell, MA, USA: Kluwer Academic Publishers.
-
(2003)
Simulation in Education and Training
, pp. 437-456
-
-
Kincaid, J.P.1
Hamilton, R.2
Tarr, R.W.3
Sangani, H.4
-
14
-
-
84858052969
-
Serious Games
-
April. 1105 Media
-
Pulley, J. 2007, April. "Serious Games". In Government Health IT, Volume 2. 1105 Media.
-
(2007)
Government Health IT
, vol.2
-
-
Pulley, J.1
-
19
-
-
33846669386
-
Temporally parallel coupling of discrete simulation systems with virtual reality systems
-
December. edited by M. E. Kuhl, N. M. Steiger, F. B. Armstrong, and J. A. Joines, WSC '05, Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
Strassburger, S., T. Schulze, M. Lemessi, and G. D. Rehn. 2005, December. "Temporally parallel coupling of discrete simulation systems with virtual reality systems". In Proceedings of the 2005 Winter Simulation Conference, edited by M. E. Kuhl, N. M. Steiger, F. B. Armstrong, and J. A. Joines, WSC '05, 1949-1957. Piscataway, New Jersey: Institute of Electrical and Electronics Engineers, Inc.
-
(2005)
Proceedings of the 2005 Winter Simulation Conference
, pp. 1949-1957
-
-
Strassburger, S.1
Schulze, T.2
Lemessi, M.3
Rehn, G.D.4
-
20
-
-
84874696480
-
Simulation Software Survey
-
October
-
Swain, J. J. 2009, October. "Simulation Software Survey". OR/MS Today 36 (5).
-
(2009)
OR/MS Today
, vol.36
, Issue.5
-
-
Swain, J.J.1
-
21
-
-
84858015566
-
-
Accessed Mar. 1, 2011
-
Unigine Corp. 2011. "Feature List of Unigine". Accessed Mar. 1, 2011. http://unigine.com/products/unigine/features/.
-
(2011)
Feature List of Unigine
-
-
-
23
-
-
34547675259
-
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
-
edited by M. Rautenberg
-
Wages, R., S. M. Grünvogel, and B. Grützmacher. 2004. "How Realistic is Realism? Considerations on the Aesthetics of Computer Games". In ICEC 2004, 3rd international conference on Entertainment Computing, edited by M. Rautenberg, 216-225.
-
(2004)
ICEC 2004, 3rd International Conference on Entertainment Computing
, pp. 216-225
-
-
Wages, R.1
Grünvogel, S.M.2
Grützmacher, B.3
-
24
-
-
25844454788
-
From visual simulation to virtual reality to games
-
DOI 10.1109/MC.2005.297
-
Zyda, M. 2005, September. "From visual simulation to virtual reality to games". Computer 38 (9): 25-32. (Pubitemid 41387800)
-
(2005)
Computer
, vol.38
, Issue.9
, pp. 25-32
-
-
Zyda, M.1
|