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Volumn , Issue , 2009, Pages 682-689

RAPUNSEL: Improving self-efficacy and self-esteem with an educational computer game

Author keywords

Educational Games; Gender Issues; Programming; Self Efficacy; Self Esteem

Indexed keywords

COMPUTER GAME; COMPUTER PROGRAMMING SKILLS; COMPUTER SELF-EFFICACY; DESIGN AND TESTS; DEVELOPMENT PLANS; EDUCATIONAL COMPUTER GAME; EDUCATIONAL GAME; GAME DESIGNERS; GENDER ISSUES; INTERDISCIPLINARY RESEARCH; SELF EFFICACY; SELF-ESTEEM; UNDERREPRESENTED STUDENTS; WEB-BASED SOFTWARES;

EID: 84857073778     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (27)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.