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Volumn , Issue , 2010, Pages 412-416

Assessment of student outcomes of mobile game-based learning

Author keywords

Assessment; Game based learning; Mobile game; Perspective; Relevance; Social studies; Voice

Indexed keywords

ASSESSMENT; GAME-BASED LEARNING; MOBILE GAMES; PERSPECTIVE; RELEVANCE; SOCIAL STUDY;

EID: 84856857197     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (20)
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  • 3
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    • de Freitas, S., & Griffiths, M. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media and Technology, 33(1), 11-20.
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  • 5
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    • Citizenship and personal, social and health education in catholic secondary schools: Stakeholders' views
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    • Fincham, D.1
  • 7
    • 84938602032 scopus 로고    scopus 로고
    • A critical reflection on the potential of mobile device based tools to assist in the professional evaluation and assessment of observable aspects of learning or (Game) playing
    • Paper presented at
    • Hildmann, H., & Hildmann, J. (2009). A Critical Reflection on the Potential of Mobile Device Based Tools to Assist in the Professional Evaluation and Assessment of Observable Aspects of Learning or (Game) Playing. Paper presented at the European Conference on Games Based Learning.
    • (2009) The European Conference on Games Based Learning
    • Hildmann, H.1    Hildmann, J.2
  • 8
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    • Resolving score differences in the rating of writing samples: Does discussion improve the accuracy of scores?
    • Johnson, R.L., Penny, J., Gordon, B., Shumate, S.R., & Fisher, S.P. (2005). Resolving score differences in the rating of writing samples: Does discussion improve the accuracy of scores? Language Assessment Quarterly, 2(2), 117-146.
    • (2005) Language Assessment Quarterly , vol.2 , Issue.2 , pp. 117-146
    • Johnson, R.L.1    Penny, J.2    Gordon, B.3    Shumate, S.R.4    Fisher, S.P.5
  • 9
    • 75949122785 scopus 로고    scopus 로고
    • Teaching note: Gaining voice through silence
    • Kaufman, P. (2008). Teaching Note: Gaining Voice through Silence. Feminist Teacher, 18(2), -171.
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  • 11
    • 0038402531 scopus 로고    scopus 로고
    • Introduction: Learner-centered schools and classrooms as a direction for school reform
    • N. Lambert & B. McCombs (Eds.), Washington D.C.: American Pyschological Association
    • Lambert, N., & McCombs, B. (2000). Introduction: Learner-centered schools and classrooms as a direction for school reform. In N. Lambert & B. McCombs (Eds.), How students learn (pp. 1-15). Washington D.C.: American Pyschological Association.
    • (2000) How Students Learn , pp. 1-15
    • Lambert, N.1    McCombs, B.2
  • 13
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    • Reflections on success: A retrospective of the mLearn conference series 2002-2005
    • Paper presented at, from
    • Naismith, L., & Corlett, D. (2006). Reflections on Success: A retrospective of the mLearn conference series 2002-2005. Paper presented at the mLearn 2006. from http://hal.archives-ouvertes.fr/docs/00/19/73/66/PDF/Naismith- Corlett-2006.pdf.
    • (2006) The MLearn, 2006
    • Naismith, L.1    Corlett, D.2
  • 14
    • 78049317578 scopus 로고    scopus 로고
    • Leadership + mobile technologies = educational benefits: Cell phones in K12 are inevitable
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    • Norris, C., & Soloway, E. (2009). Leadership + Mobile technologies = Educational benefits: Cell phones in K12 are inevitable. District Administration, October, 28-28.
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  • 17
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    • Focus and setting in mobile learning research: A research of the literature
    • Petrova, K., & Li, C. (2009). Focus and Setting in Mobile Learning Research: A Research of the Literature. Communications of the IBIMA, 10, 219-226.
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  • 19
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    • Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
    • Squire, K., & Jan, M.-f. (2007). Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16(1), 5-29.
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    • Squire, K.1    Jan, M.-F.2
  • 20
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    • Augmented reality simulations on handheld computers
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    • Squire, K.1    Klopfer, E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.