메뉴 건너뛰기




Volumn , Issue , 2011, Pages 37-44

The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments

Author keywords

Head mounted displays; Immersive virtual environments; Perception; Virtual avatars

Indexed keywords

ANIMATED CHARACTERS; CHARACTER ANIMATION; CO-LOCATED; DISTANCE ESTIMATION; HEAD MOUNTED DISPLAYS; IMMERSIVE; IMMERSIVE VIRTUAL ENVIRONMENTS; LEARNING PHASE; OBJECT INTERACTIONS; STEPPING STONE; TASK EXECUTIONS; TASK PERFORMANCE; VIRTUAL AVATAR; VIRTUAL CHARACTER;

EID: 84855645704     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2077451.2077458     Document Type: Conference Paper
Times cited : (71)

References (30)
  • 1
    • 0001606426 scopus 로고
    • Role of peripheral vision in the directional control of rapid aiming movements
    • BARD, C., HAY, L., AND FLEURY, M. 1985. Role of periph-eral vision in the directional control of rapid aiming movements. Canadian Journal of Psychology 39, 151-161.
    • (1985) Canadian Journal of Psychology , vol.39 , pp. 151-161
    • Bard, C.1    Hay, L.2    Fleury, M.3
  • 3
    • 79951597933 scopus 로고    scopus 로고
    • New method to measure end-to-end delay of virtual reality
    • DI LUCA, M. 2010. New method to measure end-to-end delay of virtual reality. Presence: Teleoperators and Virtual Environments 19, 6, 569-584.
    • (2010) Presence: Teleoperators and Virtual Environments , vol.19 , Issue.6 , pp. 569-584
    • Di Luca, M.1
  • 5
    • 0040142008 scopus 로고    scopus 로고
    • Presence in shared virtual environments and virtual togetherness
    • DURLACH, N., AND SLATER, M. 2000. Presence in shared virtual environments and virtual togetherness. PRESENCE 9, 1, 214-217.
    • (2000) Presence , vol.9 , Issue.1 , pp. 214-217
    • Durlach, N.1    Slater, M.2
  • 6
    • 0027841012 scopus 로고
    • Spatial perception in virtual environments: Evaluating an architectural application
    • HENRY, D., AND FURNESS, T. 1993. Spatial perception in virtual environments: Evaluating an architectural application. Virtual Reality Annual International Symposium, 33-40.
    • (1993) Virtual Reality Annual International Symposium , pp. 33-40
    • Henry, D.1    Furness, T.2
  • 7
    • 4243125281 scopus 로고    scopus 로고
    • Toward the merging of real and virtual spaces
    • August
    • LOK, B. C. 2004. Toward the merging of real and virtual spaces. Communications of the ACM 47, 8 (August), 21-46.
    • (2004) Communications of the ACM , vol.47 , Issue.8 , pp. 21-46
    • Lok, B.C.1
  • 8
    • 3042562989 scopus 로고    scopus 로고
    • Visual perception of egocentric distances in real and virtual environments
    • j. hettinger and m. w. haas, eds. erlbaum, mahwah, nj, ch. 2
    • LOOMIS, J., AND KNAPP, J. 2003. Visual perception of egocentric distances in real and virtual environments l. j. hettinger and m. w. haas, eds. erlbaum, mahwah, nj, ch. 2. Virtual and Adaptive Environments, 21-46.
    • (2003) Virtual and Adaptive Environments , vol.1 , pp. 21-46
    • Loomis, J.1    Knapp, J.2
  • 13
    • 77954290457 scopus 로고    scopus 로고
    • The effect of viewing a selfavatar on distance judgments in an hmd-based virtual environment
    • June
    • MOHLER, B. J., CREEM-REGEHR, S. H., THOMPSON, W. B., AND BLTHOFF, H. H. 2010. The effect of viewing a selfavatar on distance judgments in an hmd-based virtual environment. PRESENCE (June).
    • (2010) PRESENCE
    • Mohler, B.J.1    Creem-Regehr, S.H.2    Thompson, W.B.3    Blthoff, H.H.4
  • 14
    • 58149388280 scopus 로고    scopus 로고
    • Progressive locomotor recalibration during blind walking
    • Nov
    • PHILBECK, J. W., WOODS, A. J., ARTHUR, J., AND TODD, J. 2008. Progressive locomotor recalibration during blind walking. Percept Psychophys 70, 8 (Nov), 14591470.
    • (2008) Percept Psychophys , vol.70 , Issue.8 , pp. 14591470
    • Philbeck, J.W.1    Woods, A.J.2    Arthur, J.3    Todd, J.4
  • 16
    • 0033860842 scopus 로고    scopus 로고
    • Exploring the limits of peripheral vision for the control of movements
    • PROTEAU, L., BOIVIN, K., LINOSSIER, S., AND ABAHNINI, K. 2000. Exploring the limits of peripheral vision for the control of movements. Journal of Motor Behavior 32, 277-286.
    • (2000) Journal of Motor Behavior , vol.32 , pp. 277-286
    • Proteau, L.1    Boivin, K.2    Linossier, S.3    Abahnini, K.4
  • 17
    • 70350428060 scopus 로고    scopus 로고
    • Seeing the hand while reaching speeds up on-line responses to a sudden change in target position
    • REICHENBACH, A., THIELSCHER, A., PEER, A., BÜLTHOFF, H., AND BRESCIANI, J.-P. 2009. Seeing the hand while reaching speeds up on-line responses to a sudden change in target position. The Journal of Physiology 587, 19, 4605-4616.
    • (2009) Journal of Physiology , vol.587 , Issue.19 , pp. 4605-4616
    • Reichenbach, A.1    Thielscher, A.2    Peer, A.3    Bülthoff, H.4    Bresciani, J.-P.5
  • 18
    • 34249060033 scopus 로고    scopus 로고
    • Interaction with an immersive virtual environment corrects users' distance estimates
    • DOI 10.1518/001872007X200139
    • RICHARDSON, A. R., AND WALLER, D. 2007. Interaction within immersive virtual environment corrects users distance estimates. Human Factors 49, 3, 507-517. (Pubitemid 46801616)
    • (2007) Human Factors , vol.49 , Issue.3 , pp. 507-517
    • Richardson, A.R.1    Waller, D.2
  • 20
    • 74949110825 scopus 로고    scopus 로고
    • Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments
    • ACM, New York, NY, USA, S. N. S. (Ed.), Ed., ACM
    • RIES, B., INTERRANTE, V., KAEDING, M., AND PHILLIPS, L. 2009. Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments. In 16th ACM Symposium on Virtual Reality Software and Technology (VRST '09), ACM, New York, NY, USA, S. N. S. (Ed.), Ed., ACM, 59-66.
    • (2009) 16th ACM Symposium on Virtual Reality Software and Technology (VRST '09) , pp. 59-66
    • Ries, B.1    Interrante, V.2    Kaeding, M.3    Phillips, L.4
  • 23
    • 0002365637 scopus 로고
    • Body centered interaction in immersive virtual environments
    • N. M. Thalmann & D. Thalmann (Eds.). New York: John Wiley and Sons
    • SLATER, M., AND USOH, M. 1994. Body centered interaction in immersive virtual environments. In N. M. Thalmann & D. Thalmann (Eds.), Artificial life and virtual reality. New York: John Wiley and Sons., 125148.
    • (1994) Artificial Life and Virtual Reality , pp. 125148
    • Slater, M.1    Usoh, M.2
  • 24
    • 77956543868 scopus 로고    scopus 로고
    • First person experience of body transfer in virtual reality
    • SLATER, M., SPANLANG, B., SANCHEZ-VIVES, M., AND BLANKE, O. 2006. First person experience of body transfer in virtual reality. PLoS ONE 5, 5: e10564.
    • (2006) PLoS ONE , vol.5 , Issue.5
    • Slater, M.1    Spanlang, B.2    Sanchez-Vives, M.3    Blanke, O.4
  • 25
    • 73549114684 scopus 로고    scopus 로고
    • Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
    • Dec
    • SLATER, M. 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos Trans R Soc Lond B Biol Sci 364, 1535 (Dec), 3549-3557.
    • (2009) Philos Trans R Soc Lond B Biol Sci , vol.364 , Issue.1535 , pp. 3549-3557
    • Slater, M.1
  • 26
    • 0029397006 scopus 로고
    • On-line control of rapid aiming movements?
    • SPIJKERS, W., AND SPELLERBERG, S. 1995. On-line control of rapid aiming movements? Acta Psychologica 90, 333-348.
    • (1995) Acta Psychologica , vol.90 , pp. 333-348
    • Spijkers, W.1    Spellerberg, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.