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Volumn , Issue , 2008, Pages 167-170

The effect of self-embodiment on distance perception in immersive virtual environments

Author keywords

Egocentric distance perception; Immersive virtual environments; Virtual avatar

Indexed keywords

BLIND WALKINGS; DISTANCE ESTIMATIONS; EGOCENTRIC DISTANCE PERCEPTION; HEAD-MOUNTED DISPLAYS; IMMERSIVE VIRTUAL ENVIRONMENTS; VIRTUAL AVATAR; VIRTUAL ENVIRONMENTS;

EID: 63449126915     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1450579.1450614     Document Type: Conference Paper
Times cited : (92)

References (9)
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    • The influence of restricted viewing conditions on egocentric distance perception: Implications for real and virtual indoor environments
    • CREEM-REGEHR, S., WILLEMSEN, P., GOOCH, A., AND THOMPSON, W. 2004. The influence of restricted viewing conditions on egocentric distance perception: Implications for real and virtual indoor environments. Perception 34, 2, 191-204.
    • (2004) Perception , vol.34 , Issue.2 , pp. 191-204
    • CREEM-REGEHR, S.1    WILLEMSEN, P.2    GOOCH, A.3    THOMPSON, W.4
  • 4
    • 41549131778 scopus 로고    scopus 로고
    • INTERRANTE, V., RIES, B., LINDQUIST, J., KAEDING, M., AND ANDERSON, L. 2008. Elucidating factors that can facilitate veridical spatial perception in immersive virtual environments. Presence: Teleoperators and Virtual Environments 17, 2 (Apr.), 176-198.
    • INTERRANTE, V., RIES, B., LINDQUIST, J., KAEDING, M., AND ANDERSON, L. 2008. Elucidating factors that can facilitate veridical spatial perception in immersive virtual environments. Presence: Teleoperators and Virtual Environments 17, 2 (Apr.), 176-198.
  • 5
    • 34547203717 scopus 로고    scopus 로고
    • The effect of avatar connectedness on task performance
    • Technical Report LU-CSE-02-007 Lehigh University, Department of Computer Science and Engineering
    • LINEBARGER, J. M., AND KESSLER, G. D., 2002. The effect of avatar connectedness on task performance. Technical Report LU-CSE-02-007 Lehigh University, Department of Computer Science and Engineering.
    • (2002)
    • LINEBARGER, J.M.1    KESSLER, G.D.2
  • 6
    • 50249106457 scopus 로고    scopus 로고
    • The two-user seating buck: Enabling face-to-face discussions of novel car interface concepts
    • SALZMANN, H., AND FROEHLICH, B. 2008. The two-user seating buck: Enabling face-to-face discussions of novel car interface concepts. In Proceedings of IEEE Virtual Reality 2008, 75-82.
    • (2008) Proceedings of IEEE Virtual Reality 2008 , pp. 75-82
    • SALZMANN, H.1    FROEHLICH, B.2
  • 7
    • 0002365637 scopus 로고
    • Body centred interaction in immersive virtual environments
    • John Wiley and Sons, New York, N. Magnenat-Thalmann and D. Thalmann, Eds
    • SLATER, M., AND USOH, M. 1994. Body centred interaction in immersive virtual environments. In Artificial Life and Virtual Reality, John Wiley and Sons, New York, N. Magnenat-Thalmann and D. Thalmann, Eds., 125-148.
    • (1994) Artificial Life and Virtual Reality , pp. 125-148
    • SLATER, M.1    USOH, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.