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Volumn , Issue , 2010, Pages 297-304
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Player classification using a meta-clustering approach
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Author keywords
Clustering; Game design; Player classification; Social gaming
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Indexed keywords
ACTION SEQUENCES;
CLUSTERING;
DATA SETS;
DIMENSIONALITY REDUCTION;
EARTH MOVER'S DISTANCE;
GAME DESIGN;
GAME SYSTEM;
GAMEPLAY;
LEVELS OF ANALYSIS;
MIXED DATA;
NON-PLAYER CHARACTER;
PARTITIONAL CLUSTERING;
PREFERENCE-BASED;
PROBABILISTIC MODELS;
SECOND LEVEL;
SHORTEST PATH;
SIMILARITY METRICS;
SOCIAL GAMING;
SOCIAL NETWORK ANALYSIS;
SOCIAL NETWORKS;
THIRD LEVEL;
CLUSTERING ALGORITHMS;
COMPUTER SOFTWARE;
DESIGN;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
SOCIAL NETWORKING (ONLINE);
STATISTICAL TESTS;
UBIQUITOUS COMPUTING;
TEACHING;
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EID: 82855169579
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (25)
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References (14)
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