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Volumn , Issue , 2008, Pages 70-74

Keeping adaptive game AI interesting

Author keywords

Cross entropy; Dynamic scripting; Game AI; Reinforcement

Indexed keywords

COMPUTER SCIENCE; COMPUTERS; REINFORCEMENT;

EID: 82855165783     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (13)
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    • Muehlenbein, H. 1998. "The Equation for Response to Selection and Its Use for Prediction." Evolutionary Computation 5, pp. 303-346.
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    • Muehlenbein, H.1
  • 3
    • 27144516993 scopus 로고    scopus 로고
    • Intelligent agents for computer games
    • Nareyek, A. 2002. "Intelligent Agents for Computer Games." In Proceedings Computers and Games, pp. 414-422.
    • (2002) Proceedings Computers and Games , pp. 414-422
    • Nareyek, A.1
  • 5
    • 0000228665 scopus 로고    scopus 로고
    • The cross-entropy method for combinatorial and continuous optimization
    • Rubinstein, R. 1999. "The Cross-Entropy Method for Combinatorial and Continuous Optimization." Methodology and Computing in Applied Probability 1, pp. 127-190.
    • (1999) Methodology and Computing in Applied Probability , vol.1 , pp. 127-190
    • Rubinstein, R.1
  • 7
    • 33646179592 scopus 로고    scopus 로고
    • Ph.D. thesis, Maastricht University, The Netherlands
    • Spronck, P.H.M. 2005. Adaptive Game AI. Ph.D. thesis, Maastricht University, The Netherlands.
    • (2005) Adaptive Game AI
    • Spronck, P.H.M.1
  • 9
    • 33845344721 scopus 로고    scopus 로고
    • Learning tetris using the noisy cross- entropy method
    • Szita, I. and Lõrincz, A. 2006a. "Learning Tetris Using the Noisy Cross- Entropy Method." Neural Computation 18, no. 12, pp. 2936-2941.
    • (2006) Neural Computation , vol.18 , Issue.12 , pp. 2936-2941
    • Szita, I.1    Lõrincz, A.2
  • 10
    • 38349162555 scopus 로고    scopus 로고
    • Learning to play using low-complexity rule-based policies: Illustrations through Ms. PacMan
    • Szita, I. and Lõrincz, A. 2006b. "Learning to Play Using Low-Complexity Rule-Based Policies: Illustrations Through Ms. PacMan." Journal of Artificial Intelligence Research 30, pp. 659-648.
    • (2006) Journal of Artificial Intelligence Research , vol.30 , pp. 648-659
    • Szita, I.1    Lõrincz, A.2
  • 11
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    • Working at thinking about playing or a year in the life of a games ai programmer
    • (eds. Q. Mehdi, N. Gough, and S. Natkin), EUROSIS
    • Tomlinson, S.L. 2003. "Working at Thinking about Playing or a Year in the Life of a Games AI Programmer." In Proceedings of the International Conference on Intelligent Games and Simulation (eds. Q. Mehdi, N. Gough, and S. Natkin), EUROSIS, pp. 5-12.
    • (2003) Proceedings of the International Conference on Intelligent Games and Simulation , pp. 5-12
    • Tomlinson, S.L.1
  • 12
    • 29344431874 scopus 로고    scopus 로고
    • The perils of AI scripting
    • (ed. S. Rabin), Charles River Media, Hingham, MA
    • Tozour, P. 2002. "The Perils of AI Scripting." In AI Game Programming Wisdom (ed. S. Rabin), Charles River Media, Hingham, MA, pp. 541-547.
    • (2002) AI Game Programming Wisdom , pp. 541-547
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.