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Volumn 6972 LNCS, Issue , 2011, Pages 371-374

Bringing empathy into play: On the effects of empathy in violent and nonviolent video games

Author keywords

aggression; empathy; prosocial behavior; video games

Indexed keywords

ADVERSE EFFECT; AGGRESSION; EMPATHY; MEDIA CONTENT; PROSOCIAL BEHAVIOR; VIDEO GAME; VIDEO GAMES; GAME CONTENTS; INDIVIDUAL LEVELS;

EID: 82055200444     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-24500-8_44     Document Type: Conference Paper
Times cited : (8)

References (10)
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    • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review
    • Anderson, C.A., Shibuya, A., Ihori, N., Swing, E.L., Bushman, B.J., Sakamoto, A., Rothstein, H.R., Saleem, M.: Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psych. Bull. 136, 151-173 (2010)
    • (2010) Psych. Bull. , vol.136 , pp. 151-173
    • Anderson, C.A.1    Shibuya, A.2    Ihori, N.3    Swing, E.L.4    Bushman, B.J.5    Sakamoto, A.6    Rothstein, H.R.7    Saleem, M.8
  • 2
    • 67650741747 scopus 로고    scopus 로고
    • Prosocial video games reduce aggressive cognitions
    • Greitemeyer, T., Osswald, S.: Prosocial video games reduce aggressive cognitions. J. Exp. Soc. Psych. 45, 896-900 (2009)
    • (2009) J. Exp. Soc. Psych. , vol.45 , pp. 896-900
    • Greitemeyer, T.1    Osswald, S.2
  • 3
    • 65549102168 scopus 로고    scopus 로고
    • The effects of prosocial video games on prosocial behaviors: International evidence from correlational, experimental, and longitudinal studies
    • Gentile, D.A., Anderson, C.A., Yukawa, S., Ihori, N., Saleem, M., Ming, L.K., et al.: The effects of prosocial video games on prosocial behaviors: International evidence from correlational, experimental, and longitudinal studies. Pers. Soc. Psychol. B 35, 752-763 (2009)
    • (2009) Pers. Soc. Psychol. B , vol.35 , pp. 752-763
    • Gentile, D.A.1    Anderson, C.A.2    Yukawa, S.3    Ihori, N.4    Saleem, M.5    Ming, L.K.6
  • 4
    • 84906153142 scopus 로고    scopus 로고
    • A theoretical model of the effects and consequences of playing video games
    • Vorderer, P., Bryant, J. (eds.) LEA, Mahwah
    • Buckley, K.E., Anderson, C.A.: A theoretical model of the effects and consequences of playing video games. In: Vorderer, P., Bryant, J. (eds.) Playing Video Games: Motives, Responses, and Consequences, pp. 363-378. LEA, Mahwah (2006)
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 363-378
    • Buckley, K.E.1    Anderson, C.A.2
  • 5
    • 21444456554 scopus 로고    scopus 로고
    • Empathy in Conduct-Disordered and Comparison Youth
    • Cohen, D., Strayer, J.: Empathy in Conduct-Disordered and Comparison Youth. Dev. Psych. 32, 988-998 (1996)
    • (1996) Dev. Psych. , vol.32 , pp. 988-998
    • Cohen, D.1    Strayer, J.2
  • 8
    • 77956185729 scopus 로고    scopus 로고
    • Longitudinal effects of media violence on aggression and empathy among German adolescents
    • Krahé, B., Möller, I.: Longitudinal effects of media violence on aggression and empathy among German adolescents. J. Appl. Dev. Psychol. 31, 401-409 (2010)
    • (2010) J. Appl. Dev. Psychol. , vol.31 , pp. 401-409
    • Krahé, B.1    Möller, I.2
  • 9
    • 34548175212 scopus 로고    scopus 로고
    • I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys
    • Konijn, E.A., Nije Bijvank, M., Bushman, B.J.: I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. Dev. Psych. 43(4), 1038-1044 (2007)
    • (2007) Dev. Psych. , vol.43 , Issue.4 , pp. 1038-1044
    • Konijn, E.A.1    Nije Bijvank, M.2    Bushman, B.J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.