Author keywords
Asynchronous learning: Communication between learners and instructors that does not take place simultaneously or real time. An example of asynchronous learning is when a learner engages in a self paced, self service learning module without communicating with another person.; Authoring tool: A software application used by nonprogrammers to assemble digital media files into displays, presentations, and interactive exercises.; Automated instructional design (AID): Leveraging technology to automate the instructional design as part of the process of learning content development.; Dynamic pretest: A test delivered online that can literally adapt courseware to learner deficiencies identified through online testing and scale courseware to match specific learner needs.; Groupware authoring: Concurrent process of creating learning content in a team environment with multiple authors who often play different roles, such as writers, graphic artists, or instructional designers.; Learning content management system (LCMS): A multi user software application in which learning developers can create, store, reuse, manage, and deliver digital learning content from a central object repository (database).; Novice developer: A person who has little or no training in instructional design yet has the responsibility of creating learning content using authoring tools.; Soft skills simulation: Simulations designed for the specific purpose of teaching interpersonal skills such as leadership, coaching, facilitating, and so on.; Storyboard: A document that details and specifies onscreen text, narrative scripts, and interaction in a paper based format before it is converted into an online course.
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