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Volumn , Issue , 2008, Pages 947-951

Learning through computer game design: Possible success (or failure) factors

Author keywords

Computer game design; Game development; Learning

Indexed keywords

COMPUTER GAME; GAME AUTHORING TOOL; GAME DEVELOPMENT; LEARNING; LEARNING OUTCOME; UNIVERSITY LEVELS;

EID: 81455158565     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (15)
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    • Kafai, Y.B.1
  • 2
    • 38349002796 scopus 로고    scopus 로고
    • Computer game design: Opportunities for successful learning
    • Robertson, J. & Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers and Education, 50, 559-578.
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    • Robertson, J.1    Howells, C.2
  • 3
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    • Helping education students understand learning through designing
    • Ronen-Fuhrmann, T., Kali, Y., & Hoadley, C. (2008). Helping education students understand learning through designing. Educational Technology, 48(2), 26-33.
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    • Ronen-Fuhrmann, T.1    Kali, Y.2    Hoadley, C.3
  • 5
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    • Retrieved May 26, 2008
    • Game Designer. Retrieved May 26, 2008 from http://www. gameslearningsociety.org/research-gamedesigner.php
  • 7
    • 84856956270 scopus 로고    scopus 로고
    • Retrieved May 26, 2008
    • GameCamp! Retrieved May 26, 2008 from http://www.gamecamp.org/site2.php
  • 8
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    • iD Tech CampsTM. Retrieved May 26, 2008
    • iD Tech CampsTM. Retrieved May 26, 2008 from http://www.internaldrive. com/
  • 9
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    • Learning to play to learn - Lessons in educational game design
    • April 5, Retrieved May 25, 2008
    • Fortugno, N., & Zimmerman, E. (2005). Learning to play to learn - lessons in educational game design. Gamasutra, April 5, Retrieved May 25, 2008 from http://www.gamasutra.com/features/20050405/zimmerman-01.shtml
    • (2005) Gamasutra
    • Fortugno, N.1    Zimmerman, E.2
  • 10
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    • The design is the game: Writing games, teaching writing
    • in press. doi: 10.1016/j.compcom.2008.04.006
    • Robison, A. J. (2008). The design is the game: Writing games, teaching writing. Computers and Composition, in press. doi: 10.1016/j.compcom.2008.04.006
    • (2008) Computers and Composition
    • Robison, A.J.1
  • 11
    • 67349178956 scopus 로고    scopus 로고
    • Challenging Prospective Computer Engineers to Design Educational Software by Engaging Them in a Constructivist Learning Environment
    • DOI 10.1023/B:EAIT.0000042042.22857.67
    • Kordaki, M. (2004). Challenging prospective computer engineers to design educational software by engaging them in a constructivist learning environment. Education and Information Technologies, 9(3), 239-253. (Pubitemid 39245461)
    • (2004) Education and Information Technologies , vol.9 , Issue.3 , pp. 239-253
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  • 12
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    • Choi, D. S., Kim, H. Y. & Kim, J. W. (1999). Toward the construction of fun computer games: Differences in the views of developers and players. Personal Technologies, 3, 92-104.
    • (1999) Personal Technologies , vol.3 , pp. 92-104
    • Choi, D.S.1    Kim, H.Y.2    Kim, J.W.3
  • 13
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    • Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
    • Dickey, M. D. (2005). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research and Development, 53(2), 67-83. (Pubitemid 40707213)
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  • 14
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    • Learning by design: Good video games as learning machines
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.