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Volumn , Issue , 2006, Pages 13-20

Physically based simulation and visualization of fire in real-time using the GPU

Author keywords

[No Author keywords available]

Indexed keywords

BETTER PERFORMANCE; COMBUSTION PRO-CESS; FIRE EFFECT; PHYSICALLY BASED; PHYSICALLY-BASED SIMULATION; RADIATION MODELS; REAL TIME SIMULATIONS; VISUAL QUALITIES;

EID: 81255195841     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (15)
  • 4
    • 33745291021 scopus 로고    scopus 로고
    • Gpu simulation and rendering of volumetric effects for computer games and virtual environments
    • KRÜGER J., WESTERMANN R.: Gpu simulation and rendering of volumetric effects for computer games and virtual environments. Computer Graphics Forum 24, 3 (2005).
    • (2005) Computer Graphics Forum , vol.24 , Issue.3
    • Krüger, J.1    Westermann, R.2
  • 8
    • 0007181323 scopus 로고    scopus 로고
    • PhD thesis, Institute of Computer Graphics and Algorithms, Vienna University of Technology, Favoritenstrasse 9-11/186, A-1040 Vienna, Austria
    • MATKOVIC K.: Tone Mapping Techniques and Color Image Difference in Global Illumination. PhD thesis, Institute of Computer Graphics and Algorithms, Vienna University of Technology, Favoritenstrasse 9-11/186, A-1040 Vienna, Austria, 1997.
    • (1997) Tone Mapping Techniques and Color Image Difference in Global Illumination
    • Matkovic, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.