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Volumn , Issue , 2011, Pages 6390-6394

Automatic content generation for anti-phishing education game

Author keywords

Anti phishing education game; Automatic test item generation; Frame model; item bank

Indexed keywords

ANTI-PHISHING; AUTOMATIC CONTENT; AUTOMATIC TEST; EDUCATION GAME; END-USERS; EVALUATION RESULTS; FRAME MODELS; GAME-BASED LEARNING; ITEM BANK; PHISHING; PHISHING ATTACKS; SUITABLE SOLUTIONS;

EID: 80955126696     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICECENG.2011.6056921     Document Type: Conference Paper
Times cited : (23)

References (17)
  • 1
    • 84855290122 scopus 로고    scopus 로고
    • Anti-Phishing Working Group
    • Anti-Phishing Working Group. http://www.antiphishing.org/.
  • 3
    • 60249088112 scopus 로고    scopus 로고
    • Dynamic test generation over ontology-based knowledge representation in authoring shell
    • Z. Branko, S. Stankov, M. Rosic and A. Grubisic, "Dynamic test generation over ontology-based knowledge representation in authoring shell," Expert Systems with Application, 36, p. 8185-8196.
    • Expert Systems with Application , vol.36 , pp. 8185-8196
    • Branko, Z.1    Stankov, S.2    Rosic, M.3    Grubisic, A.4
  • 6
    • 35348822468 scopus 로고    scopus 로고
    • Fostering e-mail security awareness: The west point carronade
    • A. J. Ferguson, "Fostering E-Mail Security Awareness: The West Point Carronade,". EDUCAUSE Quarterly, 28(1), 54-57.
    • EDUCAUSE Quarterly , vol.28 , Issue.1 , pp. 54-57
    • Ferguson, A.J.1
  • 7
    • 79955131558 scopus 로고    scopus 로고
    • A problem generator to learn expression evaluation in CS I, and its effectiveness
    • A. K. K. A. N. Kumar, "A problem generator to learn expression evaluation in CS I, and its effectiveness," Journal of Computing in Small Colleges. 16,4
    • Journal of Computing in Small Colleges , vol.16 , pp. 4
    • Kumar, A.K.K.A.N.1
  • 14
    • 34247375600 scopus 로고    scopus 로고
    • Games and learning come together to maximise effectiveness: The challenge of bridging the gap
    • L. Pannese, and M. Carlesi, "Games and learning come together to maximise effectiveness: The challenge of bridging the gap," British Journal of Educational Technology, 38(3).
    • British Journal of Educational Technology , vol.38 , Issue.3
    • Pannese, L.1    Carlesi, M.2
  • 15
    • 0010057718 scopus 로고    scopus 로고
    • Semantic attacks: The third wave of network attacks
    • B. Schneier, "Semantic attacks: The third wave of network attacks," Crypto-Gram Newsletter. http://www.schneier.com/crypto-gram- 0010.html#1, 2000
    • (2000) Crypto-Gram Newsletter
    • Schneier, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.