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Volumn 38, Issue 3, 2007, Pages 438-454
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Games and learning come together to maximise effectiveness: The challenge of bridging the gap
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Author keywords
[No Author keywords available]
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Indexed keywords
COMPUTER AIDED DESIGN;
CONTEXT SENSITIVE GRAMMARS;
LEARNING SYSTEMS;
PERSONNEL TRAINING;
STUDENTS;
FREEDOM OF BEHAVIOR;
QUESTIONNAIRES;
TRAINING SESSIONS;
TRAINING SOLUTIONS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 34247375600
PISSN: 00071013
EISSN: 14678535
Source Type: Journal
DOI: 10.1111/j.1467-8535.2007.00708.x Document Type: Article |
Times cited : (46)
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References (15)
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