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Volumn , Issue , 2008, Pages 155-162

Quasi-convolution pyramidal blurring

Author keywords

Blurring; GPU; Image processing; Pyramid algorithm; Real time; Rendering

Indexed keywords

APPLICATIONS; COMPUTATIONAL GEOMETRY; COMPUTER GRAPHICS; CONVOLUTION; FUNCTIONS; IMAGE PROCESSING; IMAGE QUALITY; IMAGE REGISTRATION; WAVE FILTERS;

EID: 55649107472     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (10)
  • 1
    • 0019570836 scopus 로고
    • Fast Filter Transforms for Image Processing
    • Burt, P. J. (1981). Fast Filter Transforms for Image Processing. Computer Graphics and Image Processing, 16:20-51.
    • (1981) Computer Graphics and Image Processing , vol.16 , pp. 20-51
    • Burt, P.J.1
  • 2
    • 35348946161 scopus 로고    scopus 로고
    • Depth of Field: A Survey of Techniques. In Fernando, R., editor
    • Demers, J. (2004). Depth of Field: A Survey of Techniques. In Fernando, R., editor, GPU Gems, pages 375-390.
    • (2004) GPU Gems , pp. 375-390
    • Demers, J.1
  • 4
    • 55649085964 scopus 로고    scopus 로고
    • Practical Post-Process Depth of Field
    • InNguyen, H, editor
    • Hammon, E. (2007). Practical Post-Process Depth of Field. InNguyen, H., editor, GPU Gems 3, pages 583-605.
    • (2007) GPU Gems 3 , pp. 583-605
    • Hammon, E.1
  • 5
    • 33748537629 scopus 로고    scopus 로고
    • Real-Time Glow
    • Fernando, R, editor
    • James, G. and O'Rorke, J. (2004). Real-Time Glow. In Fernando, R., editor, GPU Gems.
    • (2004) GPU Gems
    • James, G.1    O'Rorke, J.2
  • 6
    • 35349023757 scopus 로고    scopus 로고
    • Depth-of-Field Rendering by Pyramidal Image Processing
    • Kraus, M. and Strengen, M. (2007a). Depth-of-Field Rendering by Pyramidal Image Processing. Computer Graphics Forum (Conference Issue), 26(3):645-654.
    • (2007) Computer Graphics Forum (Conference Issue) , vol.26 , Issue.3 , pp. 645-654
    • Kraus, M.1    Strengen, M.2
  • 8
    • 33645661255 scopus 로고    scopus 로고
    • Fast Third-Order Texture Filtering. In Pharr, M., editor
    • Sigg, C. and Hadwiger, M. (2005). Fast Third-Order Texture Filtering. In Pharr, M., editor, GPU Gems 2, pages 313-329.
    • (2005) GPU Gems , vol.2 , pp. 313-329
    • Sigg, C.1    Hadwiger, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.