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Volumn 1, Issue , 2011, Pages 219-224

Seamless learning in serious games: How to improve seamless learning-content integration in serious games

Author keywords

Assessment integration; Digital educational games; Game design; Seamless learning; Serious games

Indexed keywords

ASSESSMENT INTEGRATION; DIGITAL EDUCATIONAL GAMES; GAME DESIGN; SEAMLESS LEARNING; SERIOUS GAMES;

EID: 80053049235     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (19)
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  • 4
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    • Rauterberg, M. editor, of LNCS, Springer
    • Barendregt, W. and Bekker, M. (2004). Towards a Framework for Design Guidelines for Young Childrens Computer Games. In Rauterberg, M., editor, Entertainment Computing - ICEC 2004, volume 3166 of LNCS, pages 365-376. Springer.
    • (2004) Entertainment Computing - ICEC 2004 , vol.3166 , pp. 365-376
    • Barendregt, W.1    Bekker, M.2
  • 5
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    • Encarnação, M.1
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    • Personalized, adaptive digital educational games using narrative, game-based learning objects
    • Göbel, S., Wendel, V., Ritter, C., and Steinmetz, R. (2010). Personalized, Adaptive Digital Educational Games using Narrative, Game-based Learning Objects. In Proceedings of Edutainment 2010.
    • (2010) Proceedings of Edutainment 2010
    • Göbel, S.1    Wendel, V.2    Ritter, C.3    Steinmetz, R.4
  • 11
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    • Digital game-based learning: Towards an experiential gaming model
    • Kiili, K. (2005). Digital Game-based Learning: Towards an Experiential Gaming Model. The Internet and Higher Education, 8(1):13-24.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.