메뉴 건너뛰기




Volumn 6872 LNCS, Issue , 2011, Pages 250-254

Investigating the impact of integrating self-explanation into an educational game: A pilot study

Author keywords

digital game; Game based learning; science game; self explanation

Indexed keywords

CONCEPTUAL UNDERSTANDING; CONTROL GROUPS; DIGITAL GAMES; EDUCATIONAL GAME; EXPERIMENTAL GROUPS; GAME-BASED LEARNING; PILOT STUDIES; SCIENCE GAME; SELF-EXPLANATION;

EID: 80052978322     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-23456-9_49     Document Type: Conference Paper
Times cited : (5)

References (5)
  • 1
    • 64449085959 scopus 로고    scopus 로고
    • Investigating the impact of video games on high school students' engagement and learning about genetics
    • Annetta, L., Minogue, J., Holmes, S., Cheng, M.: Investigating the impact of video games on high school students' engagement and learning about genetics. Computers & Education 53, 74-85 (2009)
    • (2009) Computers & Education , vol.53 , pp. 74-85
    • Annetta, L.1    Minogue, J.2    Holmes, S.3    Cheng, M.4
  • 2
    • 0040577762 scopus 로고
    • Self-explanations: How students study and use examples in learning to solve problems
    • Chi, M.T.H., Bassok, M., Lewis, M.W., Reimann, P., Glaser, R.: Self-explanations: How students study and use examples in learning to solve problems. Cognitive Science 13, 145-182 (1989)
    • (1989) Cognitive Science , vol.13 , pp. 145-182
    • Chi, M.T.H.1    Bassok, M.2    Lewis, M.W.3    Reimann, P.4    Glaser, R.5
  • 3
    • 0011742538 scopus 로고    scopus 로고
    • Multisensory immersion as a modeling environment for learning complex scientific concepts
    • Feurzeig, W., Roberts, N. (eds.) Springer, Heidelberg
    • Dede, C., Salzman, M.C., Loftin, R.B., Sprague, D.: Multisensory immersion as a modeling environment for learning complex scientific concepts. In: Feurzeig, W., Roberts, N. (eds.) Computer Modeling and Simulation in Science Education, pp. 259-282. Springer, Heidelberg (1999)
    • (1999) Computer Modeling and Simulation in Science Education , pp. 259-282
    • Dede, C.1    Salzman, M.C.2    Loftin, R.B.3    Sprague, D.4
  • 4
    • 80053299974 scopus 로고    scopus 로고
    • Facilitating preschoolers' scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observation- explanation (POE) strategy
    • In press
    • Hsu, C.-Y., Tsai, C.-C., Liang, J.-C.: Facilitating preschoolers' scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observation-explanation (POE) strategy. Journal of Science Education and Technology (In press)
    • Journal of Science Education and Technology
    • Hsu, C.-Y.1    Tsai, C.-C.2    Liang, J.-C.3
  • 5
    • 15344344805 scopus 로고    scopus 로고
    • Digital game-based learning: Towards an experiential gaming model
    • Kiili, K.: Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education 8, 13-24 (2005)
    • (2005) The Internet and Higher Education , vol.8 , pp. 13-24
    • Kiili, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.