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Volumn 46, Issue 5, 2011, Pages 570-577

Teaching introductory undergraduate physics using commercial video games

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EID: 80052914725     PISSN: 00319120     EISSN: 13616552     Source Type: Journal    
DOI: 10.1088/0031-9120/46/5/009     Document Type: Article
Times cited : (20)

References (7)
  • 1
    • 80052914470 scopus 로고    scopus 로고
    • (last accessed on 1 April 2011)
    • Allain R 2010 www.wired.com/wiredscience/2010/10/physics-of-angry-birds/ (last accessed on 1 April 2011)
    • (2010)
    • Allain, R.1
  • 4
    • 42949167274 scopus 로고    scopus 로고
    • Learning physics with the Unreal Tournament engine
    • Price C B 2008 Learning physics with the Unreal Tournament engine Phys. Educ. 43 291
    • (2008) Phys. Educ. , vol.43 , pp. 291
    • Price, C.B.1
  • 5
    • 12844267215 scopus 로고    scopus 로고
    • Perceptual metric for character animation: Sensitivity to errors in ballistic motion
    • Reitsma P S A and Pollard N S 2003 Perceptual metric for character animation: sensitivity to errors in ballistic motion Proc. SIGGRAPH' 03 vol 22 (New York: ACM) pp537-42
    • (2003) Proc. SIGGRAPH' 03 , vol.22 , pp. 537-542
    • Reitsma, P.S.A.1    Pollard, N.S.2
  • 7
    • 77955884922 scopus 로고    scopus 로고
    • Fool me twice: Exploring and exploiting error tolerance in physics-based animation
    • Yeh T Y, Reinman G, Patel S J and Faloutsos P 2009 Fool me twice: exploring and exploiting error tolerance in physics-based animation J. ACM Trans. Graph. (TOG) 29 5
    • (2009) J. ACM Trans. Graph. (TOG) , vol.29 , pp. 5
    • Yeh, T.Y.1    Reinman, G.2    Patel, S.J.3    Faloutsos, P.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.