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Volumn 3, Issue 3, 2011, Pages 260-273

Search-based procedural generation of maze-like levels

Author keywords

Dynamic programming; evolutionary computation; intelligence and AI in Games; search based procedural content generation

Indexed keywords

DESIGN SPACES; DYNAMIC PROGRAMMING ALGORITHM; EVOLUTIONARY COMPUTATIONS; EVOLVABLE; FITNESS FUNCTION DESIGNS; FITNESS FUNCTIONS; INTELLIGENCE AND AI IN GAMES; MULTIPLE REPRESENTATION; PATH LENGTH; SEARCH-BASED; VARIATION OPERATOR;

EID: 80052903124     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2011.2138707     Document Type: Conference Paper
Times cited : (82)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.